Use monster classname for player deaths.

This commit is contained in:
Julian
2020-06-01 17:10:52 -03:00
parent 5c275e5b62
commit d39bc85ab6
19 changed files with 307 additions and 19 deletions

View File

@@ -617,6 +617,8 @@ void CMBullsquid :: Spawn()
m_flNextSpitTime = gpGlobals->time;
MonsterInit();
pev->classname = MAKE_STRING( "monster_bullchicken" );
}
//=========================================================