Use monster classname for player deaths.
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@@ -357,6 +357,8 @@ void CMBarney :: Spawn()
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m_afCapability = bits_CAP_HEAR | bits_CAP_TURN_HEAD | bits_CAP_DOORS_GROUP;
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MonsterInit();
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pev->classname = MAKE_STRING( "monster_barney" );
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}
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//=========================================================
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