Use monster classname for player deaths.
This commit is contained in:
@@ -84,6 +84,8 @@ void CMApache :: Spawn( void )
|
||||
m_flPrevSeen = 0.0f;
|
||||
|
||||
m_iSoundState = 0;
|
||||
|
||||
pev->classname = MAKE_STRING( "monster_apache" );
|
||||
}
|
||||
|
||||
|
||||
@@ -974,4 +976,4 @@ void CMApacheHVR :: AccelerateThink( void )
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user