Use monster classname for player deaths.

This commit is contained in:
Julian
2020-06-01 17:10:52 -03:00
parent 5c275e5b62
commit d39bc85ab6
19 changed files with 307 additions and 19 deletions

View File

@@ -84,6 +84,8 @@ void CMApache :: Spawn( void )
m_flPrevSeen = 0.0f;
m_iSoundState = 0;
pev->classname = MAKE_STRING( "monster_apache" );
}
@@ -974,4 +976,4 @@ void CMApacheHVR :: AccelerateThink( void )
}
#endif
#endif