Use monster classname for player deaths.
This commit is contained in:
@@ -541,6 +541,8 @@ void CMAGrunt :: Spawn()
|
||||
m_flNextSpeakTime = m_flNextWordTime = gpGlobals->time + 10 + RANDOM_LONG(0, 10);
|
||||
|
||||
MonsterInit();
|
||||
|
||||
pev->classname = MAKE_STRING( "monster_alien_grunt" );
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
Reference in New Issue
Block a user