Fix Male Assassin unable to use the Sniper Rifle.
Partially fixed the Stukabat being unable to move when target is unreachable. Removed zombie/gonome bullet resistance. Add Global Model Replacement and Global Sound Replacement. Update Tier milestones.
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@@ -2141,7 +2141,7 @@ bool UTIL_IsBSPModel( edict_t *pent )
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void UTIL_TakeDamageExternal( edict_t *pEdict, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
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{
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// Tell AMXX to call TakeDamage for us.
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// Tell AMXX to call TakeDamage for us if it can.
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char extCmd[64];
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sprintf( extCmd, "monster_hurt_entity %i %i %i %f %i\n", ENTINDEX( pEdict ), ENTINDEX( ENT( pevInflictor ) ), ENTINDEX( ENT( pevAttacker ) ), flDamage, bitsDamageType );
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SERVER_COMMAND( extCmd );
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