Fix Male Assassin unable to use the Sniper Rifle.
Partially fixed the Stukabat being unable to move when target is unreachable. Removed zombie/gonome bullet resistance. Add Global Model Replacement and Global Sound Replacement. Update Tier milestones.
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@@ -111,7 +111,7 @@ void CMStukabat :: Spawn()
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE;
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m_pFlapSound = "stukabat/stukabat_flap1.wav";
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m_pFlapSound = REPLACER::FindSoundReplacement( "stukabat/stukabat_flap1.wav" );
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MonsterInit();
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@@ -130,7 +130,7 @@ void CMStukabat :: Precache()
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{
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PRECACHE_MODEL("models/stukabat.mdl");
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PRECACHE_SOUND("stukabat/stukabat_flap1.wav"); // flying sound
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PRECACHE_SOUND("stukabat/stukabat_flap1.wav" ); // flying sound
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PRECACHE_SOUND("headcrab/hc_headbite.wav"); // bite sound
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}
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