Fix Male Assassin unable to use the Sniper Rifle.

Partially fixed the Stukabat being unable to move when target is unreachable.
Removed zombie/gonome bullet resistance.
Add Global Model Replacement and Global Sound Replacement.
Update Tier milestones.
This commit is contained in:
Giegue
2023-04-21 20:55:47 -03:00
parent 66be4861a3
commit bfa59a2419
32 changed files with 448 additions and 212 deletions

View File

@@ -605,7 +605,7 @@ void CMPitdrone::Precache()
{
PRECACHE_MODEL("models/pit_drone.mdl");
PRECACHE_MODEL("models/pit_drone_gibs.mdl");
iPitdroneSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
iPitdroneSpitSprite = PRECACHE_MODELINDEX("sprites/tinyspit.spr");// client side spittle.
PRECACHE_SOUND_ARRAY(pAttackMissSounds);
PRECACHE_SOUND_ARRAY(pIdleSounds);
@@ -642,7 +642,7 @@ void CMPitdrone::Precache()
PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
PRECACHE_SOUND("weapons/xbow_hit1.wav");
#if FEATURE_PITDRONE_SPIKE_TRAIL
iSpikeTrail = PRECACHE_MODEL("sprites/spike_trail.spr");
iSpikeTrail = PRECACHE_MODELINDEX("sprites/spike_trail.spr");
#endif
}