Fix Male Assassin unable to use the Sniper Rifle.
Partially fixed the Stukabat being unable to move when target is unreachable. Removed zombie/gonome bullet resistance. Add Global Model Replacement and Global Sound Replacement. Update Tier milestones.
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@@ -451,8 +451,6 @@ void CMISlave :: Spawn()
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//=========================================================
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void CMISlave :: Precache()
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{
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int i;
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PRECACHE_MODEL("models/islave.mdl");
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PRECACHE_MODEL("sprites/lgtning.spr");
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PRECACHE_SOUND("debris/zap1.wav");
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@@ -463,17 +461,10 @@ void CMISlave :: Precache()
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PRECACHE_SOUND("headcrab/hc_headbite.wav");
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PRECACHE_SOUND("weapons/cbar_miss1.wav");
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for ( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ )
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PRECACHE_SOUND((char *)pAttackHitSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pAttackMissSounds ); i++ )
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PRECACHE_SOUND((char *)pAttackMissSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pPainSounds ); i++ )
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PRECACHE_SOUND((char *)pPainSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pDeathSounds ); i++ )
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PRECACHE_SOUND((char *)pDeathSounds[i]);
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PRECACHE_SOUND_ARRAY(pAttackHitSounds);
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PRECACHE_SOUND_ARRAY(pAttackMissSounds);
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PRECACHE_SOUND_ARRAY(pPainSounds);
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PRECACHE_SOUND_ARRAY(pDeathSounds);
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}
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