Fix Male Assassin unable to use the Sniper Rifle.
Partially fixed the Stukabat being unable to move when target is unreachable. Removed zombie/gonome bullet resistance. Add Global Model Replacement and Global Sound Replacement. Update Tier milestones.
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19
src/dlls/globalreplace.h
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19
src/dlls/globalreplace.h
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#ifndef GLOBALREPLACE_H
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#define GLOBALREPLACE_H
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#define MAX_REPLACEMENTS 255
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namespace REPLACER
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{
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void Init(void);
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bool AddGlobalModel(const char *from, const char *to);
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bool AddGlobalSound(const char *from, const char *to);
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const char* FindModelReplacement( edict_t *pMonster, const char *from );
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inline const char* FindModelReplacement( const char *from ) { return FindModelReplacement( NULL, from ); }
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const char* FindSoundReplacement( edict_t *pMonster, const char *from );
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inline const char* FindSoundReplacement( const char *from ) { return FindSoundReplacement( NULL, from ); }
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}
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#endif
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