Fix Male Assassin unable to use the Sniper Rifle.
Partially fixed the Stukabat being unable to move when target is unreachable. Removed zombie/gonome bullet resistance. Add Global Model Replacement and Global Sound Replacement. Update Tier milestones.
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@@ -809,18 +809,18 @@ DLL_GLOBAL short g_sModelIndexLaserDot;// holds the index for the laser beam dot
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void world_precache(void)
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{
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g_sModelIndexFireball = PRECACHE_MODEL ("sprites/zerogxplode.spr");// fireball
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g_sModelIndexSmoke = PRECACHE_MODEL ("sprites/steam1.spr");// smoke
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g_sModelIndexTinySpit = PRECACHE_MODEL ("sprites/tinyspit.spr");// spore
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g_sModelIndexWExplosion = PRECACHE_MODEL ("sprites/WXplo1.spr");// underwater fireball
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g_sModelIndexBubbles = PRECACHE_MODEL ("sprites/bubble.spr");//bubbles
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g_sModelIndexBloodSpray = PRECACHE_MODEL ("sprites/bloodspray.spr"); // initial blood
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g_sModelIndexBloodDrop = PRECACHE_MODEL ("sprites/blood.spr"); // splattered blood
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g_sModelIndexFireball = PRECACHE_MODELINDEX("sprites/zerogxplode.spr");// fireball
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g_sModelIndexSmoke = PRECACHE_MODELINDEX("sprites/steam1.spr");// smoke
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g_sModelIndexTinySpit = PRECACHE_MODELINDEX("sprites/tinyspit.spr");// spore
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g_sModelIndexWExplosion = PRECACHE_MODELINDEX("sprites/WXplo1.spr");// underwater fireball
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g_sModelIndexBubbles = PRECACHE_MODELINDEX("sprites/bubble.spr");//bubbles
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g_sModelIndexBloodSpray = PRECACHE_MODELINDEX("sprites/bloodspray.spr"); // initial blood
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g_sModelIndexBloodDrop = PRECACHE_MODELINDEX("sprites/blood.spr"); // splattered blood
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g_sModelIndexLaser = PRECACHE_MODEL( (char *)g_pModelNameLaser );
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g_sModelIndexLaserDot = PRECACHE_MODEL("sprites/laserdot.spr");
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g_sModelIndexLaser = PRECACHE_MODELINDEX( (char *)g_pModelNameLaser );
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g_sModelIndexLaserDot = PRECACHE_MODELINDEX("sprites/laserdot.spr");
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PRECACHE_MODEL ("models/w_grenade.mdl");
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PRECACHE_MODEL("models/w_grenade.mdl");
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}
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void MonsterCommand(void)
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@@ -1265,7 +1265,9 @@ int mmDispatchSpawn( edict_t *pent )
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for (index = 0; monster_types[index].name[0]; index++)
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monster_types[index].need_to_precache = FALSE;
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world_precache();
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CVAR_SET_STRING("monster_gmr", "");
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CVAR_SET_STRING("monster_gsr", "");
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REPLACER::Init();
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monster_spawn_count = 0;
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node_spawn_count = 0;
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@@ -1276,6 +1278,9 @@ int mmDispatchSpawn( edict_t *pent )
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process_monster_cfg();
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// precache last in the event of a GMR being present
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world_precache();
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// node support. -Giegue
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// init the WorldGraph.
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WorldGraph.InitGraph();
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@@ -1818,7 +1823,7 @@ void mmMessageEnd_Post( void )
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RETURN_META( MRES_IGNORED );
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}
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/*
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enginefuncs_t meta_engfuncs =
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{
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NULL, // pfnPrecacheModel()
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@@ -2042,7 +2047,7 @@ C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *inte
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memcpy(pengfuncsFromEngine, &meta_engfuncs, sizeof(enginefuncs_t));
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return TRUE;
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}
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*/
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enginefuncs_t meta_engfuncs_post =
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{
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NULL, // pfnPrecacheModel()
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