Fix Male Assassin unable to use the Sniper Rifle.
Partially fixed the Stukabat being unable to move when target is unreachable. Removed zombie/gonome bullet resistance. Add Global Model Replacement and Global Sound Replacement. Update Tier milestones.
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@@ -105,14 +105,14 @@ void CMApache::Precache( void )
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PRECACHE_SOUND("weapons/mortarhit.wav");
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m_iSpriteTexture = PRECACHE_MODEL( "sprites/white.spr" );
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m_iSpriteTexture = PRECACHE_MODELINDEX( "sprites/white.spr" );
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PRECACHE_SOUND("turret/tu_fire1.wav");
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PRECACHE_MODEL("sprites/lgtning.spr");
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m_iExplode = PRECACHE_MODEL( "sprites/fexplo.spr" );
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m_iBodyGibs = PRECACHE_MODEL( "models/metalplategibs_green.mdl" );
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m_iExplode = PRECACHE_MODELINDEX( "sprites/fexplo.spr" );
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m_iBodyGibs = PRECACHE_MODELINDEX( "models/metalplategibs_green.mdl" );
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CMApacheHVR apache_rocket;
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apache_rocket.Precache();
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@@ -178,7 +178,7 @@ void CMApache :: DyingThink( void )
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if (m_flNextRocket > gpGlobals->time )
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{
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if (g_sModelIndexFireball == 0)
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g_sModelIndexFireball = PRECACHE_MODEL ("sprites/zerogxplode.spr"); // fireball
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g_sModelIndexFireball = PRECACHE_MODELINDEX("sprites/zerogxplode.spr"); // fireball
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// random explosions
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
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@@ -193,7 +193,7 @@ void CMApache :: DyingThink( void )
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MESSAGE_END();
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if (g_sModelIndexSmoke == 0)
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g_sModelIndexSmoke = PRECACHE_MODEL ("sprites/steam1.spr"); // smoke
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g_sModelIndexSmoke = PRECACHE_MODELINDEX("sprites/steam1.spr"); // smoke
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// lots of smoke
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
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@@ -930,7 +930,7 @@ void CMApacheHVR :: Spawn( void )
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void CMApacheHVR :: Precache( void )
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{
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PRECACHE_MODEL("models/HVR.mdl");
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m_iTrail = PRECACHE_MODEL("sprites/smoke.spr");
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m_iTrail = PRECACHE_MODELINDEX("sprites/smoke.spr");
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PRECACHE_SOUND ("weapons/rocket1.wav");
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}
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