Add monster_male_assassin.
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@@ -136,6 +136,19 @@ void DecalGunshot( TraceResult *pTrace, int iBulletType )
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switch( iBulletType )
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{
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case BULLET_PLAYER_CROWBAR:
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{
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// wall decal
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UTIL_DecalTrace( pTrace, DamageDecal( pEntity, DMG_CLUB ) );
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break;
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}
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default:
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{
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// smoke and decal
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UTIL_GunshotDecalTrace( pTrace, DamageDecal( pEntity, DMG_BULLET ) );
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break;
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}
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/* why the duplicate case?
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case BULLET_PLAYER_9MM:
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case BULLET_MONSTER_9MM:
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case BULLET_PLAYER_MP5:
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@@ -154,6 +167,7 @@ void DecalGunshot( TraceResult *pTrace, int iBulletType )
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// wall decal
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UTIL_DecalTrace( pTrace, DamageDecal( pEntity, DMG_CLUB ) );
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break;
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*/
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}
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}
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}
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