Add monster_male_assassin.
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@@ -663,7 +663,9 @@ void CMHGrunt :: Shoot ( void )
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pev->effects |= EF_MUZZLEFLASH;
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m_cAmmoLoaded--;// take away a bullet!
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// BUG - For some reason that still eludes me, grunts are completely unable to reload their weapons.
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// As a temporary fix, give them infinite ammo. It will look bad I know... I gotta find a solution. -Giegue
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//m_cAmmoLoaded--;// take away a bullet!
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Vector angDir = UTIL_VecToAngles( vecShootDir );
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SetBlending( 0, angDir.x );
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@@ -690,7 +692,9 @@ void CMHGrunt :: Shotgun ( void )
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pev->effects |= EF_MUZZLEFLASH;
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m_cAmmoLoaded--;// take away a bullet!
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// BUG - For some reason that still eludes me, grunts are completely unable to reload their weapons.
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// As a temporary fix, give them infinite ammo. It will look bad I know... I gotta find a solution. -Giegue
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//m_cAmmoLoaded--;// take away a bullet!
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Vector angDir = UTIL_VecToAngles( vecShootDir );
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SetBlending( 0, angDir.x );
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