Add monster_male_assassin.

This commit is contained in:
Julian
2020-06-09 18:21:51 -03:00
parent 769ec8852f
commit bf607621b3
12 changed files with 380 additions and 6 deletions

View File

@@ -663,7 +663,9 @@ void CMHGrunt :: Shoot ( void )
pev->effects |= EF_MUZZLEFLASH;
m_cAmmoLoaded--;// take away a bullet!
// BUG - For some reason that still eludes me, grunts are completely unable to reload their weapons.
// As a temporary fix, give them infinite ammo. It will look bad I know... I gotta find a solution. -Giegue
//m_cAmmoLoaded--;// take away a bullet!
Vector angDir = UTIL_VecToAngles( vecShootDir );
SetBlending( 0, angDir.x );
@@ -690,7 +692,9 @@ void CMHGrunt :: Shotgun ( void )
pev->effects |= EF_MUZZLEFLASH;
m_cAmmoLoaded--;// take away a bullet!
// BUG - For some reason that still eludes me, grunts are completely unable to reload their weapons.
// As a temporary fix, give them infinite ammo. It will look bad I know... I gotta find a solution. -Giegue
//m_cAmmoLoaded--;// take away a bullet!
Vector angDir = UTIL_VecToAngles( vecShootDir );
SetBlending( 0, angDir.x );