Reworked configs to use a more elegant key->value format.
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@@ -28,15 +28,11 @@ typedef struct
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extern monster_t monsters[MAX_MONSTER_ENTS];
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#define MAX_MONSTER_COUNT 20
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typedef struct {
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Vector origin;
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float angle_min, angle_max;
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Vector angles;
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float delay;
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unsigned char monster[MAX_MONSTER_COUNT];
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int monster_count;
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unsigned char monster;
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float respawn_time;
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bool need_to_respawn;
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} monster_spawnpoint_t;
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