Print number of entities found in BSP file.
Add 'ambient_music' entity.
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@@ -400,6 +400,9 @@ extern DLL_GLOBAL const Vector g_vecZero;
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#define SVC_ROOMTYPE 37
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#define SVC_HLTV 50
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// Added to stuff text to the clients
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#define SVC_STUFFTEXT 9 // [string] stuffed into client's console buffer
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// prxoy director stuff
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#define DRC_EVENT 3 // informs the dircetor about ann important game event
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