Print number of entities found in BSP file.
Add 'ambient_music' entity.
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97
src/dlls/ripent.h
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97
src/dlls/ripent.h
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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// this is a stripped down "bspfile.h". contains only entity data similar
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// to using a ripent tool to read ents from a bsp, hence the name.
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// -Giegue
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#include "extdll.h"
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// upper design bounds
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#define MAX_MAP_ENTITIES 1024
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#define MAX_MAP_ENTSTRING (128*1024)
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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#define BSPVERSION 30
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typedef struct
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{
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int fileofs, filelen;
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} lump_t;
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#define LUMP_ENTITIES 0
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#define HEADER_LUMPS 15
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typedef struct
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{
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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//============================================================================
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// the utilities get to be lazy and just use large static arrays
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extern int entdatasize;
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extern char dentdata[MAX_MAP_ENTSTRING];
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void LoadBSPFile(char *filename);
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//===============
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typedef struct epair_s
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{
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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typedef struct
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{
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vec3_t origin;
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int firstbrush;
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int numbrushes;
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epair_t *epairs;
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} entity_t;
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extern int num_entities;
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extern entity_t entities[MAX_MAP_ENTITIES];
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void ParseEntities(void);
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epair_t *ParseEpair(void);
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// --
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/* MERGE cmdlib.h AND scriplib.h INTO ripent.h */
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/* Only add needed functions. */
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// --
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// -- cmdlib.h --
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int LoadFile(char *filename, void **bufferptr);
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int LittleLong(int l);
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char *copystring(char *s);
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FILE *SafeOpenRead(char *filename);
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void SafeRead(FILE *f, void *buffer, int count);
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char *ExpandPath(char *path); // from scripts
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// -- scriplib.h --
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#define MAXTOKEN 512
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extern char token[MAXTOKEN];
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bool GetToken(bool crossline);
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void ParseFromMemory(char *buffer, int size);
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