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@@ -84,14 +84,14 @@ class CStomp : public CMBaseEntity
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public:
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void Spawn( void );
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void Think( void );
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static CStomp *StompCreate( const Vector &origin, const Vector &end, float speed );
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static CStomp *StompCreate( const Vector &origin, const Vector &end, float speed, float damage );
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private:
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// UNDONE: re-use this sprite list instead of creating new ones all the time
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// CSprite *m_pSprites[ STOMP_SPRITE_COUNT ];
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};
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CStomp *CStomp::StompCreate( const Vector &origin, const Vector &end, float speed )
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CStomp *CStomp::StompCreate( const Vector &origin, const Vector &end, float speed, float damage )
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{
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CStomp *pStomp = CreateClassPtr( (CStomp *)NULL );
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@@ -100,6 +100,7 @@ CStomp *CStomp::StompCreate( const Vector &origin, const Vector &end, float spee
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pStomp->pev->scale = dir.Length();
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pStomp->pev->movedir = dir.Normalize();
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pStomp->pev->speed = speed;
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pStomp->pev->dmg = damage;
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pStomp->Spawn();
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return pStomp;
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@@ -142,7 +143,7 @@ void CStomp::Think( void )
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pevOwner = VARS(pev->owner);
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if ( pEntity )
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pEntity->TakeDamage( pev, pevOwner, gSkillData.gargantuaDmgStomp, DMG_SONIC );
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pEntity->TakeDamage( pev, pevOwner, pev->dmg, DMG_SONIC );
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}
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// Accelerate the effect
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@@ -388,7 +389,7 @@ void CMGargantua::StompAttack( void )
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Vector vecEnd = (vecAim * 1024) + vecStart;
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UTIL_TraceLine( vecStart, vecEnd, ignore_monsters, edict(), &trace );
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CStomp::StompCreate( vecStart, trace.vecEndPos, 0 );
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CStomp::StompCreate( vecStart, trace.vecEndPos, 0, gSkillData.gargantuaDmgStomp );
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UTIL_ScreenShake( pev->origin, 12.0, 100.0, 2.0, 1000 );
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EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pStompSounds[ RANDOM_LONG(0,ARRAYSIZE(pStompSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) );
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@@ -489,8 +490,8 @@ void CMGargantua :: FlameUpdate( void )
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streaks = TRUE;
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UTIL_DecalTrace( &trace, DECAL_SMALLSCORCH1 + RANDOM_LONG(0,2) );
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}
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// RadiusDamage( trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN );
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FlameDamage( vecStart, trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN );
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// RadiusDamage( trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, Classify(), DMG_BURN );
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FlameDamage( vecStart, trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, Classify(), DMG_BURN );
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
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WRITE_BYTE( TE_ELIGHT );
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@@ -1270,7 +1271,7 @@ void SpawnExplosion( Vector center, float randomRange, float time, int magnitude
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center.x += RANDOM_FLOAT( -randomRange, randomRange );
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center.y += RANDOM_FLOAT( -randomRange, randomRange );
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/*
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CMBaseEntity *pExplosion = CreateClassPtr((CEnvExplosion *)NULL); // CMBaseEntity::Create( "env_explosion", center, g_vecZero, NULL );
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sprintf( buf, "%3d", magnitude );
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@@ -1283,7 +1284,559 @@ void SpawnExplosion( Vector center, float randomRange, float time, int magnitude
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pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle );
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pExplosion->pev->nextthink = gpGlobals->time + time;
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*/
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// explode.h
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ExplosionCreate( center, g_vecZero, owner, magnitude, SF_ENVEXPLOSION_NODAMAGE, time );
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}
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/*
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* The Sven Co-op's monster code was recreated from scratch.
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* They do not contain their unique new attacks... YET. -Giegue
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* */
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//=========================================================
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// Baby Gargantua
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//=========================================================
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const float BABYGARG_ATTACKDIST = 65.0;
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#define BABYGARG_FLAME_LENGTH 180
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const char *CMBabyGargantua::pBeamAttackSounds[] =
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{
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"babygarg/gar_flameoff1.wav",
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"babygarg/gar_flameon1.wav",
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"babygarg/gar_flamerun1.wav",
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};
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const char *CMBabyGargantua::pFootSounds[] =
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{
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"babygarg/gar_step1.wav",
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"babygarg/gar_step2.wav",
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};
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const char *CMBabyGargantua::pIdleSounds[] =
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{
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"babygarg/gar_idle1.wav",
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"babygarg/gar_idle2.wav",
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"babygarg/gar_idle3.wav",
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"babygarg/gar_idle4.wav",
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"babygarg/gar_idle5.wav",
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};
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const char *CMBabyGargantua::pAttackSounds[] =
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{
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"babygarg/gar_attack1.wav",
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"babygarg/gar_attack2.wav",
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"babygarg/gar_attack3.wav",
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};
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const char *CMBabyGargantua::pAlertSounds[] =
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{
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"babygarg/gar_alert1.wav",
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"babygarg/gar_alert2.wav",
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"babygarg/gar_alert3.wav",
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};
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const char *CMBabyGargantua::pPainSounds[] =
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{
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"babygarg/gar_pain1.wav",
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"babygarg/gar_pain2.wav",
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"babygarg/gar_pain3.wav",
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};
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const char *CMBabyGargantua::pStompSounds[] =
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{
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"babygarg/gar_stomp1.wav",
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};
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const char *CMBabyGargantua::pBreatheSounds[] =
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{
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"babygarg/gar_breathe1.wav",
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"babygarg/gar_breathe2.wav",
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"babygarg/gar_breathe3.wav",
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};
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const char *CMBabyGargantua::pDieSounds[] =
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{
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"babygarg/gar_die1.wav",
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"babygarg/gar_die2.wav",
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};
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//=========================================================
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// Spawn
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//=========================================================
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void CMBabyGargantua::Spawn()
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{
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Precache( );
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SET_MODEL(ENT(pev), "models/babygarg.mdl");
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UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) );
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_GREEN;
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pev->health = gSkillData.babygargHealth;
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//pev->view_ofs = Vector ( 0, 0, 96 );// taken from mdl file
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m_flFieldOfView = -0.2;// width of forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE;
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MonsterInit();
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// Sven Co-op uses a modified gargeye1.spr for the eye and stomp effects.
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// To economize precache count, we are going to recycle the normal garg's sprites.
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m_pEyeGlow = CMSprite::SpriteCreate( GARG_EYE_SPRITE_NAME, pev->origin, FALSE );
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m_pEyeGlow->SetTransparency( kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation );
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m_pEyeGlow->SetAttachment( edict(), 1 );
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EyeOff();
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m_seeTime = gpGlobals->time + 5;
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m_flameTime = gpGlobals->time + 2;
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pev->classname = MAKE_STRING( "monster_babygarg" );
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if ( strlen( STRING( m_szMonsterName ) ) == 0 )
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{
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// default name
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m_szMonsterName = MAKE_STRING( "Baby Gargantua" );
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}
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}
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//=========================================================
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// Precache - precaches all resources this monster needs
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//=========================================================
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void CMBabyGargantua::Precache()
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{
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int i;
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PRECACHE_MODEL("models/babygarg.mdl");
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PRECACHE_MODEL( GARG_EYE_SPRITE_NAME );
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PRECACHE_MODEL( GARG_BEAM_SPRITE_NAME );
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PRECACHE_MODEL( GARG_BEAM_SPRITE2 );
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gStompSprite = PRECACHE_MODEL( GARG_STOMP_SPRITE_NAME );
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gGargGibModel = PRECACHE_MODEL( GARG_GIB_MODEL );
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PRECACHE_SOUND( GARG_STOMP_BUZZ_SOUND );
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for ( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ )
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PRECACHE_SOUND((char *)pAttackHitSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pBeamAttackSounds ); i++ )
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PRECACHE_SOUND((char *)pBeamAttackSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pAttackMissSounds ); i++ )
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PRECACHE_SOUND((char *)pAttackMissSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pRicSounds ); i++ )
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PRECACHE_SOUND((char *)pRicSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pFootSounds ); i++ )
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PRECACHE_SOUND((char *)pFootSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pIdleSounds ); i++ )
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PRECACHE_SOUND((char *)pIdleSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ )
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PRECACHE_SOUND((char *)pAlertSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pPainSounds ); i++ )
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PRECACHE_SOUND((char *)pPainSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ )
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PRECACHE_SOUND((char *)pAttackSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pStompSounds ); i++ )
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PRECACHE_SOUND((char *)pStompSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pBreatheSounds ); i++ )
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PRECACHE_SOUND((char *)pBreatheSounds[i]);
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for ( i = 0; i < ARRAYSIZE( pDieSounds ); i++ )
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PRECACHE_SOUND((char *)pDieSounds[i]);
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}
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void CMBabyGargantua::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType )
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{
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ALERT( at_aiconsole, "CMBabyGargantua::TraceAttack\n");
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if ( !IsAlive() )
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{
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CMBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType );
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return;
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}
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if ( m_painSoundTime < gpGlobals->time )
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{
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EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, pPainSounds[ RANDOM_LONG(0,ARRAYSIZE(pPainSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM );
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m_painSoundTime = gpGlobals->time + RANDOM_FLOAT( 2.5, 4 );
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}
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// Override Gargantua's specific damage. Baby Garg has no protection from those.
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CMBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType );
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}
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int CMBabyGargantua::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
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{
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if ( IsAlive() )
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{
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// Always set
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SetConditions( bits_COND_LIGHT_DAMAGE );
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}
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return CMBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
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}
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//=========================================================
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// HandleAnimEvent - catches the monster-specific messages
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// that occur when tagged animation frames are played.
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//=========================================================
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void CMBabyGargantua::HandleAnimEvent(MonsterEvent_t *pEvent)
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{
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switch( pEvent->event )
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{
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case GARG_AE_SLASH_LEFT:
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{
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// HACKHACK!!!
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edict_t *pHurt = BabyGargCheckTraceHullAttack( BABYGARG_ATTACKDIST + 10.0, gSkillData.babygargDmgSlash, DMG_SLASH );
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if (pHurt)
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{
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if ( pHurt->v.flags & (FL_MONSTER|FL_CLIENT) )
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{
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// Slightly lower numbers for babygarg (-20%)
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pHurt->v.punchangle.x = -24; // pitch
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pHurt->v.punchangle.y = -24; // yaw
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pHurt->v.punchangle.z = 24; // roll
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//UTIL_MakeVectors(pev->angles); // called by CheckTraceHullAttack
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pHurt->v.velocity = pHurt->v.velocity - gpGlobals->v_right * 80;
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}
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EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pAttackHitSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) );
|
|
|
|
|
}
|
|
|
|
|
else // Play a random attack miss sound
|
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pAttackMissSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) );
|
|
|
|
|
|
|
|
|
|
Vector forward;
|
|
|
|
|
UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL );
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GARG_AE_RIGHT_FOOT:
|
|
|
|
|
case GARG_AE_LEFT_FOOT:
|
|
|
|
|
// babygarg does not shake the screen
|
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_BODY, pFootSounds[ RANDOM_LONG(0,ARRAYSIZE(pFootSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) );
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GARG_AE_STOMP:
|
|
|
|
|
StompAttack();
|
|
|
|
|
m_seeTime = gpGlobals->time + 12;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GARG_AE_BREATHE:
|
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_VOICE, pBreatheSounds[ RANDOM_LONG(0,ARRAYSIZE(pBreatheSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) );
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
CMBaseMonster::HandleAnimEvent(pEvent);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
// CheckMeleeAttack1
|
|
|
|
|
// Garg swipe attack
|
|
|
|
|
//=========================================================
|
|
|
|
|
BOOL CMBabyGargantua::CheckMeleeAttack1( float flDot, float flDist )
|
|
|
|
|
{
|
|
|
|
|
// ALERT(at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist);
|
|
|
|
|
|
|
|
|
|
if (flDot >= 0.7)
|
|
|
|
|
{
|
|
|
|
|
if (flDist <= BABYGARG_ATTACKDIST)
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
// CheckMeleeAttack2
|
|
|
|
|
// Flame thrower madness!
|
|
|
|
|
//=========================================================
|
|
|
|
|
BOOL CMBabyGargantua::CheckMeleeAttack2( float flDot, float flDist )
|
|
|
|
|
{
|
|
|
|
|
// ALERT(at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist);
|
|
|
|
|
|
|
|
|
|
if ( gpGlobals->time > m_flameTime )
|
|
|
|
|
{
|
|
|
|
|
if (flDot >= 0.8 && flDist > BABYGARG_ATTACKDIST)
|
|
|
|
|
{
|
|
|
|
|
if ( flDist <= BABYGARG_FLAME_LENGTH )
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
// CheckRangeAttack1
|
|
|
|
|
// Stomp attack
|
|
|
|
|
//=========================================================
|
|
|
|
|
BOOL CMBabyGargantua::CheckRangeAttack1( float flDot, float flDist )
|
|
|
|
|
{
|
|
|
|
|
if ( gpGlobals->time > m_seeTime )
|
|
|
|
|
{
|
|
|
|
|
if (flDot >= 0.7 && flDist > BABYGARG_ATTACKDIST)
|
|
|
|
|
{
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMBabyGargantua::StartTask( Task_t *pTask )
|
|
|
|
|
{
|
|
|
|
|
switch ( pTask->iTask )
|
|
|
|
|
{
|
|
|
|
|
case TASK_FLAME_SWEEP:
|
|
|
|
|
FlameCreate();
|
|
|
|
|
m_flWaitFinished = gpGlobals->time + pTask->flData;
|
|
|
|
|
m_flameTime = gpGlobals->time + 6;
|
|
|
|
|
m_flameX = 0;
|
|
|
|
|
m_flameY = 0;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case TASK_SOUND_ATTACK:
|
|
|
|
|
if ( RANDOM_LONG(0,100) < 30 )
|
|
|
|
|
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM );
|
|
|
|
|
TaskComplete();
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case TASK_DIE:
|
|
|
|
|
// no death effect for babygarg, but give it a sound
|
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pDieSounds[ RANDOM_LONG(0,ARRAYSIZE(pDieSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM );
|
|
|
|
|
default:
|
|
|
|
|
CMBaseMonster::StartTask( pTask );
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
// RunTask
|
|
|
|
|
//=========================================================
|
|
|
|
|
void CMBabyGargantua::RunTask( Task_t *pTask )
|
|
|
|
|
{
|
|
|
|
|
switch ( pTask->iTask )
|
|
|
|
|
{
|
|
|
|
|
// babygarg does not explode upon death
|
|
|
|
|
case TASK_FLAME_SWEEP:
|
|
|
|
|
if ( gpGlobals->time > m_flWaitFinished )
|
|
|
|
|
{
|
|
|
|
|
FlameDestroy();
|
|
|
|
|
TaskComplete();
|
|
|
|
|
FlameControls( 0, 0 );
|
|
|
|
|
SetBoneController( 0, 0 );
|
|
|
|
|
SetBoneController( 1, 0 );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
BOOL cancel = FALSE;
|
|
|
|
|
|
|
|
|
|
Vector angles = g_vecZero;
|
|
|
|
|
|
|
|
|
|
FlameUpdate();
|
|
|
|
|
CMBaseEntity *pEnemy = CMBaseEntity::Instance( m_hEnemy.Get() );
|
|
|
|
|
if ( pEnemy )
|
|
|
|
|
{
|
|
|
|
|
Vector org = pev->origin;
|
|
|
|
|
org.z += 64;
|
|
|
|
|
Vector dir = pEnemy->BodyTarget(org) - org;
|
|
|
|
|
angles = UTIL_VecToAngles( dir );
|
|
|
|
|
angles.x = -angles.x;
|
|
|
|
|
angles.y -= pev->angles.y;
|
|
|
|
|
if ( dir.Length() > 400 )
|
|
|
|
|
cancel = TRUE;
|
|
|
|
|
}
|
|
|
|
|
if ( fabs(angles.y) > 60 )
|
|
|
|
|
cancel = TRUE;
|
|
|
|
|
|
|
|
|
|
if ( cancel )
|
|
|
|
|
{
|
|
|
|
|
m_flWaitFinished -= 0.5;
|
|
|
|
|
m_flameTime -= 0.5;
|
|
|
|
|
}
|
|
|
|
|
// FlameControls( angles.x + 2 * sin(gpGlobals->time*8), angles.y + 28 * sin(gpGlobals->time*8.5) );
|
|
|
|
|
FlameControls( angles.x, angles.y );
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
CMBaseMonster::RunTask( pTask );
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMBabyGargantua::StompAttack( void )
|
|
|
|
|
{
|
|
|
|
|
TraceResult trace;
|
|
|
|
|
|
|
|
|
|
UTIL_MakeVectors( pev->angles );
|
|
|
|
|
Vector vecStart = pev->origin + Vector(0,0,60) + 35 * gpGlobals->v_forward;
|
|
|
|
|
Vector vecAim = ShootAtEnemy( vecStart );
|
|
|
|
|
Vector vecEnd = (vecAim * 1024) + vecStart;
|
|
|
|
|
|
|
|
|
|
UTIL_TraceLine( vecStart, vecEnd, ignore_monsters, edict(), &trace );
|
|
|
|
|
CStomp::StompCreate( vecStart, trace.vecEndPos, 0, gSkillData.babygargDmgStomp );
|
|
|
|
|
UTIL_ScreenShake( pev->origin, 9.6, 80.0, 1.8, 800 ); // -20% "power" to the babygarg's stomp
|
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pStompSounds[ RANDOM_LONG(0,ARRAYSIZE(pStompSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) );
|
|
|
|
|
|
|
|
|
|
UTIL_TraceLine( pev->origin, pev->origin - Vector(0,0,20), ignore_monsters, edict(), &trace );
|
|
|
|
|
if ( trace.flFraction < 1.0 )
|
|
|
|
|
UTIL_DecalTrace( &trace, DECAL_GARGSTOMP1 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMBabyGargantua::FlameCreate( void )
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
Vector posGun, angleGun;
|
|
|
|
|
TraceResult trace;
|
|
|
|
|
|
|
|
|
|
UTIL_MakeVectors( pev->angles );
|
|
|
|
|
|
|
|
|
|
for ( i = 0; i < 4; i++ )
|
|
|
|
|
{
|
|
|
|
|
if ( i < 2 )
|
|
|
|
|
m_pFlame[i] = CMBeam::BeamCreate( GARG_BEAM_SPRITE_NAME, 120 );
|
|
|
|
|
else
|
|
|
|
|
m_pFlame[i] = CMBeam::BeamCreate( GARG_BEAM_SPRITE2, 70 );
|
|
|
|
|
if ( m_pFlame[i] )
|
|
|
|
|
{
|
|
|
|
|
int attach = i%2;
|
|
|
|
|
// attachment is 0 based in GetAttachment
|
|
|
|
|
GetAttachment( attach+1, posGun, angleGun );
|
|
|
|
|
|
|
|
|
|
Vector vecEnd = (gpGlobals->v_forward * BABYGARG_FLAME_LENGTH) + posGun;
|
|
|
|
|
UTIL_TraceLine( posGun, vecEnd, dont_ignore_monsters, edict(), &trace );
|
|
|
|
|
|
|
|
|
|
m_pFlame[i]->PointEntInit( trace.vecEndPos, entindex() );
|
|
|
|
|
if ( i < 2 )
|
|
|
|
|
m_pFlame[i]->SetColor( 255, 130, 90 );
|
|
|
|
|
else
|
|
|
|
|
m_pFlame[i]->SetColor( 0, 120, 255 );
|
|
|
|
|
m_pFlame[i]->SetBrightness( 190 );
|
|
|
|
|
m_pFlame[i]->SetFlags( BEAM_FSHADEIN );
|
|
|
|
|
m_pFlame[i]->SetScrollRate( 20 );
|
|
|
|
|
// attachment is 1 based in SetEndAttachment
|
|
|
|
|
m_pFlame[i]->SetEndAttachment( attach + 2 );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_BODY, pBeamAttackSounds[ 1 ], 1.0, ATTN_NORM, 0, PITCH_NORM );
|
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pBeamAttackSounds[ 2 ], 1.0, ATTN_NORM, 0, PITCH_NORM );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMBabyGargantua::FlameUpdate( void )
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
static float offset[2] = { 60, -60 };
|
|
|
|
|
TraceResult trace;
|
|
|
|
|
Vector vecStart, angleGun;
|
|
|
|
|
BOOL streaks = FALSE;
|
|
|
|
|
|
|
|
|
|
for ( i = 0; i < 2; i++ )
|
|
|
|
|
{
|
|
|
|
|
if ( m_pFlame[i] )
|
|
|
|
|
{
|
|
|
|
|
Vector vecAim = pev->angles;
|
|
|
|
|
vecAim.x += m_flameX;
|
|
|
|
|
vecAim.y += m_flameY;
|
|
|
|
|
|
|
|
|
|
UTIL_MakeVectors( vecAim );
|
|
|
|
|
|
|
|
|
|
GetAttachment( i+1, vecStart, angleGun );
|
|
|
|
|
Vector vecEnd = vecStart + (gpGlobals->v_forward * BABYGARG_FLAME_LENGTH); // - offset[i] * gpGlobals->v_right;
|
|
|
|
|
|
|
|
|
|
UTIL_TraceLine( vecStart, vecEnd, dont_ignore_monsters, edict(), &trace );
|
|
|
|
|
|
|
|
|
|
m_pFlame[i]->SetStartPos( trace.vecEndPos );
|
|
|
|
|
m_pFlame[i+2]->SetStartPos( (vecStart * 0.6) + (trace.vecEndPos * 0.4) );
|
|
|
|
|
|
|
|
|
|
if ( trace.flFraction != 1.0 && gpGlobals->time > m_streakTime )
|
|
|
|
|
{
|
|
|
|
|
StreakSplash( trace.vecEndPos, trace.vecPlaneNormal, 6, 20, 50, 400 );
|
|
|
|
|
streaks = TRUE;
|
|
|
|
|
UTIL_DecalTrace( &trace, DECAL_SMALLSCORCH1 + RANDOM_LONG(0,2) );
|
|
|
|
|
}
|
|
|
|
|
// RadiusDamage( trace.vecEndPos, pev, pev, gSkillData.babygargDmgFire, Classify(), DMG_BURN );
|
|
|
|
|
FlameDamage( vecStart, trace.vecEndPos, pev, pev, gSkillData.babygargDmgFire, Classify(), DMG_BURN );
|
|
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
|
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
|
|
|
WRITE_SHORT( entindex( ) + 0x1000 * (i + 2) ); // entity, attachment
|
|
|
|
|
WRITE_COORD( vecStart.x ); // origin
|
|
|
|
|
WRITE_COORD( vecStart.y );
|
|
|
|
|
WRITE_COORD( vecStart.z );
|
|
|
|
|
WRITE_COORD( RANDOM_FLOAT( 32, 48 ) ); // radius
|
|
|
|
|
WRITE_BYTE( 255 ); // R
|
|
|
|
|
WRITE_BYTE( 255 ); // G
|
|
|
|
|
WRITE_BYTE( 255 ); // B
|
|
|
|
|
WRITE_BYTE( 2 ); // life * 10
|
|
|
|
|
WRITE_COORD( 0 ); // decay
|
|
|
|
|
MESSAGE_END();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ( streaks )
|
|
|
|
|
m_streakTime = gpGlobals->time;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMBabyGargantua::FlameDestroy( void )
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pBeamAttackSounds[ 0 ], 1.0, ATTN_NORM, 0, PITCH_NORM ); // sound must stop.
|
|
|
|
|
for ( i = 0; i < 4; i++ )
|
|
|
|
|
{
|
|
|
|
|
if ( m_pFlame[i] )
|
|
|
|
|
{
|
|
|
|
|
UTIL_Remove( m_pFlame[i]->edict() );
|
|
|
|
|
m_pFlame[i] = NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
// CheckTraceHullAttack - expects a length to trace, amount
|
|
|
|
|
// of damage to do, and damage type. Returns a pointer to
|
|
|
|
|
// the damaged entity in case the monster wishes to do
|
|
|
|
|
// other stuff to the victim (punchangle, etc)
|
|
|
|
|
// Used for many contact-range melee attacks. Bites, claws, etc.
|
|
|
|
|
|
|
|
|
|
// Overridden for Gargantua because his swing starts lower as
|
|
|
|
|
// a percentage of his height (otherwise he swings over the
|
|
|
|
|
// players head)
|
|
|
|
|
|
|
|
|
|
// Also overriden for Baby Gargantua to prevent players from
|
|
|
|
|
// dodging the swing attacks by crouching.
|
|
|
|
|
//=========================================================
|
|
|
|
|
edict_t *CMBabyGargantua::BabyGargCheckTraceHullAttack(float flDist, int iDamage, int iDmgType)
|
|
|
|
|
{
|
|
|
|
|
TraceResult tr;
|
|
|
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UTIL_MakeVectors( pev->angles );
|
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|
|
Vector vecStart = pev->origin;
|
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|
|
|
vecStart.z += 32;
|
|
|
|
|
Vector vecEnd = vecStart + (gpGlobals->v_forward * flDist) - (gpGlobals->v_up * flDist * 0.3);
|
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|
|
UTIL_TraceHull( vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr );
|
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|
|
if ( tr.pHit )
|
|
|
|
|
{
|
|
|
|
|
if ( iDamage > 0 )
|
|
|
|
|
{
|
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|
|
if ( UTIL_IsPlayer( tr.pHit ) )
|
|
|
|
|
UTIL_TakeDamage( tr.pHit, pev, pev, iDamage, iDmgType );
|
|
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|
|
else if ( tr.pHit->v.euser4 != NULL )
|
|
|
|
|
{
|
|
|
|
|
CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(tr.pHit));
|
|
|
|
|
pMonster->TakeDamage( pev, pev, iDamage, iDmgType );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
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|
|
|
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|
|
return tr.pHit;
|
|
|
|
|
}
|
|
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|
|
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|
|
return NULL;
|
|
|
|
|
}
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|