Update some texts.

This commit is contained in:
Giegue
2023-09-12 16:43:12 -03:00
parent 272482c5e7
commit 91f34169b5
3 changed files with 15 additions and 35 deletions

View File

@@ -2,34 +2,13 @@
// Make a copy of this file and rename it to "<mapname>_monster.cfg".
// Send this new file to your maps folder.
//
// To add entries to this file, just pretend it's ripent.
//
// You may also be interesed in these other keyvalues:
//
// "displayname" to change the monster's name, shown in HUD when you point at it.
// "model" to change the monster's default model. If using monstermaker, use "new_model".
// "classify" to change the monster's default classification, use one of these values:
// Adding entities to this file is done in the same way as ripenting a map.
//
// CLASS_NONE -1
// CLASS_MACHINE 1
// CLASS_PLAYER 2
// CLASS_HUMAN_PASSIVE 3
// CLASS_HUMAN_MILITARY 4
// CLASS_ALIEN_MILITARY 5
// CLASS_ALIEN_PASSIVE 6
// CLASS_ALIEN_MONSTER 7
// CLASS_ALIEN_PREY 8
// CLASS_ALIEN_PREDATOR 9
// CLASS_INSECT 10
// CLASS_PLAYER_ALLY 11
// CLASS_PLAYER_BIOWEAPON 12
// CLASS_ALIEN_BIOWEAPON 13
// CLASS_RACEX_PITDRONE 14
// CLASS_RACEX_SHOCK 15
// For more detailed instructions, check the wiki at
// https://github.com/JulianR0/monstermod-redo/wiki
{
"origin" "90 -180 150"
"delay" "30"
"displayname" "Example Custom Name"
"orientation" "1"
"spawnflags" "32"
@@ -37,7 +16,6 @@
}
{
"origin" "123 456 789"
"delay" "5"
"classify" "7"
"angles" "0 45 0"
"classname" "monster_houndeye"