Update some texts.
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@@ -2,34 +2,13 @@
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// Make a copy of this file and rename it to "<mapname>_monster.cfg".
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// Send this new file to your maps folder.
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//
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// To add entries to this file, just pretend it's ripent.
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//
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// You may also be interesed in these other keyvalues:
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//
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// "displayname" to change the monster's name, shown in HUD when you point at it.
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// "model" to change the monster's default model. If using monstermaker, use "new_model".
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// "classify" to change the monster's default classification, use one of these values:
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// Adding entities to this file is done in the same way as ripenting a map.
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//
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// CLASS_NONE -1
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// CLASS_MACHINE 1
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// CLASS_PLAYER 2
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// CLASS_HUMAN_PASSIVE 3
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// CLASS_HUMAN_MILITARY 4
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// CLASS_ALIEN_MILITARY 5
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// CLASS_ALIEN_PASSIVE 6
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// CLASS_ALIEN_MONSTER 7
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// CLASS_ALIEN_PREY 8
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// CLASS_ALIEN_PREDATOR 9
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// CLASS_INSECT 10
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// CLASS_PLAYER_ALLY 11
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// CLASS_PLAYER_BIOWEAPON 12
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// CLASS_ALIEN_BIOWEAPON 13
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// CLASS_RACEX_PITDRONE 14
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// CLASS_RACEX_SHOCK 15
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// For more detailed instructions, check the wiki at
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// https://github.com/JulianR0/monstermod-redo/wiki
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{
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"origin" "90 -180 150"
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"delay" "30"
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"displayname" "Example Custom Name"
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"orientation" "1"
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"spawnflags" "32"
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@@ -37,7 +16,6 @@
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}
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{
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"origin" "123 456 789"
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"delay" "5"
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"classify" "7"
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"angles" "0 45 0"
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"classname" "monster_houndeye"
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