Fix xenmaker crashing when many of them are activated simultaneously.
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@@ -30,7 +30,7 @@ typedef struct
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CMBaseMonster *pMonster;
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} monster_t;
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#define MAX_MONSTER_ENTS 400
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#define MAX_MONSTER_ENTS 512
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extern monster_t monsters[MAX_MONSTER_ENTS];
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@@ -43,7 +43,7 @@ typedef struct {
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bool need_to_respawn;
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} monster_spawnpoint_t;
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#define MAX_MONSTERS 200
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#define MAX_MONSTERS 256
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extern monster_spawnpoint_t monster_spawnpoint[MAX_MONSTERS];
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// this is here to store if a node we want to spawn is an ordinary one, or a flying one
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