Add monster_gonome.
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@@ -11,7 +11,7 @@
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// "displayname" to change the monster's name, shown in HUD when you point at it.
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// "classify" to change the monster's default classification, use one of these values:
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//
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// CLASS_NONE 0
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// CLASS_NONE -1
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// CLASS_MACHINE 1
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// CLASS_PLAYER 2
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// CLASS_HUMAN_PASSIVE 3
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