Add monster_gonome.
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@@ -11,7 +11,7 @@
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// "displayname" to change the monster's name, shown in HUD when you point at it.
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// "classify" to change the monster's default classification, use one of these values:
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//
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// CLASS_NONE 0
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// CLASS_NONE -1
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// CLASS_MACHINE 1
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// CLASS_PLAYER 2
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// CLASS_HUMAN_PASSIVE 3
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@@ -3,8 +3,11 @@
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//
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// Install this file to your mod's base directory.
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//
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// (just remove the comment characters at the beginning of the line for the
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// monsters that you always want to precache.)
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// Just remove the comment characters at the beginning of the line for the
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// monsters that you always want to precache.
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//
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// Be wary if you precache too many monsters, it may easily crash your
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// server due to the age-old 512 limit.
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//monster_alien_grunt
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//monster_apache
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@@ -24,3 +27,4 @@
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//monster_turret
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//monster_miniturret
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//monster_sentry
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//monster_gonome
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@@ -2,6 +2,8 @@
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//
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// Install this file to your mod's base directory.
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// ORIGINAL HALF-LIFE MONSTERS
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// Alien Grunt
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sk_agrunt_health 90
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sk_agrunt_dmg_punch 20
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@@ -55,10 +57,6 @@ sk_islave_dmg_claw 10
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sk_islave_dmg_clawrake 25
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sk_islave_dmg_zap 10
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// Icthyosaur
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sk_ichthyosaur_health 200
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sk_ichthyosaur_shake 35
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// Controller
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sk_controller_health 60
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sk_controller_dmgzap 25
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@@ -88,6 +86,15 @@ sk_miniturret_health 40
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// Sentry Turret
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sk_sentry_health 40
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// OPPOSING FORCE MONSTERS
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// Gonome
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sk_gonome_health 85
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sk_gonome_dmg_one_slash 20
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sk_gonome_dmg_guts 10
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sk_gonome_dmg_one_bite 14
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// MONSTER WEAPON DAMAGE
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sk_9mm_bullet 5
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sk_9mmAR_bullet 4
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