Add spawnflags and keyvalue support (untested).
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@@ -5,6 +5,11 @@
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#ifndef MONSTER_PLUGIN_H
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#define MONSTER_PLUGIN_H
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typedef struct pKVD
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{
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char key[33];
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char value[33];
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};
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typedef struct
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{
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@@ -33,6 +38,8 @@ typedef struct {
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Vector angles;
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float delay;
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unsigned char monster;
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int spawnflags;
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pKVD *keyvalue;
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float respawn_time;
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bool need_to_respawn;
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} monster_spawnpoint_t;
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