From 769ec8852fe45e65a250fd37965e8ba639fa9e93 Mon Sep 17 00:00:00 2001 From: Julian Date: Mon, 8 Jun 2020 03:52:27 -0300 Subject: [PATCH] Update monster IRelationship to match Sven Co-op 5.x table. --- cfg/example_monster.cfg | 2 ++ src/dlls/cmbase.h | 2 ++ src/dlls/monsters.cpp | 34 ++++++++++++++++++---------------- 3 files changed, 22 insertions(+), 16 deletions(-) diff --git a/cfg/example_monster.cfg b/cfg/example_monster.cfg index 2fe1681..a36586d 100755 --- a/cfg/example_monster.cfg +++ b/cfg/example_monster.cfg @@ -25,6 +25,8 @@ // CLASS_PLAYER_ALLY 11 // CLASS_PLAYER_BIOWEAPON 12 // CLASS_ALIEN_BIOWEAPON 13 +// CLASS_RACEX_PITDRONE 14 +// CLASS_RACEX_SHOCK 15 { "origin" "90 -180 150" diff --git a/src/dlls/cmbase.h b/src/dlls/cmbase.h index a83ac8b..784f1d6 100644 --- a/src/dlls/cmbase.h +++ b/src/dlls/cmbase.h @@ -80,6 +80,8 @@ typedef void (CMBaseEntity::*USEPTR)( edict_t *pActivator, edict_t *pCaller, USE #define CLASS_PLAYER_ALLY 11 #define CLASS_PLAYER_BIOWEAPON 12 // hornets and snarks.launched by players #define CLASS_ALIEN_BIOWEAPON 13 // hornets and snarks.launched by the alien menace +#define CLASS_RACEX_PITDRONE 14 +#define CLASS_RACEX_SHOCK 15 #define CLASS_BARNACLE 99 // special because no one pays attention to it, and it eats a wide cross-section of creatures. class CMBaseEntity; diff --git a/src/dlls/monsters.cpp b/src/dlls/monsters.cpp index 84cc378..44f304f 100644 --- a/src/dlls/monsters.cpp +++ b/src/dlls/monsters.cpp @@ -1785,22 +1785,24 @@ int CMBaseMonster::TaskIsRunning( void ) //========================================================= int CMBaseMonster::IRelationship ( CMBaseEntity *pTarget ) { - static int iEnemy[14][14] = - { // NONE MACH PLYR HPASS HMIL AMIL APASS AMONST APREY APRED INSECT PLRALY PBWPN ABWPN - /*NONE*/ { R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO, R_NO, R_NO }, - /*MACHINE*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_DL, R_DL }, - /*PLAYER*/ { R_NO ,R_DL ,R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_DL, R_DL }, - /*HUMANPASSIVE*/{ R_NO ,R_NO ,R_AL ,R_AL ,R_HT ,R_FR ,R_NO ,R_HT ,R_DL ,R_FR ,R_NO ,R_AL, R_NO, R_NO }, - /*HUMANMILITAR*/{ R_NO ,R_NO ,R_HT ,R_DL ,R_NO ,R_HT ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_HT, R_NO, R_NO }, - /*ALIENMILITAR*/{ R_NO ,R_DL ,R_HT ,R_DL ,R_HT ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO }, - /*ALIENPASSIVE*/{ R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO, R_NO, R_NO }, - /*ALIENMONSTER*/{ R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO }, - /*ALIENPREY */{ R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_NO ,R_FR ,R_NO ,R_DL, R_NO, R_NO }, - /*ALIENPREDATO*/{ R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_HT ,R_DL ,R_NO ,R_DL, R_NO, R_NO }, - /*INSECT*/ { R_FR ,R_FR ,R_FR ,R_FR ,R_FR ,R_NO ,R_FR ,R_FR ,R_FR ,R_FR ,R_NO ,R_FR, R_NO, R_NO }, - /*PLAYERALLY*/ { R_NO ,R_DL ,R_AL ,R_AL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_NO, R_NO }, - /*PBIOWEAPON*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_NO, R_DL }, - /*ABIOWEAPON*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_AL ,R_NO ,R_DL ,R_DL ,R_NO ,R_NO ,R_DL, R_DL, R_NO } + static int iEnemy[16][16] = + { // NONE MACH PLYR HPASS HMIL AMIL APASS AMONST APREY APRED INSECT PLRALY PBWPN ABWPN RXPIT RXSHK + /*NONE*/ { R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO, R_NO, R_NO, R_NO, R_NO }, + /*MACHINE*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_DL, R_DL, R_DL, R_DL }, + /*PLAYER*/ { R_NO ,R_DL ,R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_DL, R_DL, R_DL, R_DL }, + /*HUMANPASSIVE*/{ R_NO ,R_FR ,R_AL ,R_AL ,R_HT ,R_DL ,R_DL ,R_HT ,R_DL ,R_DL ,R_NO ,R_AL, R_NO, R_NO, R_FR, R_FR }, + /*HUMANMILITAR*/{ R_NO ,R_NO ,R_DL ,R_DL ,R_AL ,R_HT ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_NO, R_NO, R_HT, R_HT }, + /*ALIENMILITAR*/{ R_NO ,R_DL ,R_DL ,R_DL ,R_HT ,R_AL ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO, R_DL, R_HT }, + /*ALIENPASSIVE*/{ R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO, R_NO, R_NO, R_NO, R_NO }, + /*ALIENMONSTER*/{ R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO, R_NO, R_NO }, + /*ALIENPREY */{ R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_NO ,R_FR ,R_NO ,R_DL, R_NO, R_NO, R_FR, R_NO }, + /*ALIENPREDATO*/{ R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_HT ,R_NO ,R_NO ,R_DL, R_NO, R_NO, R_DL, R_DL }, + /*INSECT*/ { R_NO ,R_FR ,R_FR ,R_FR ,R_FR ,R_NO ,R_FR ,R_FR ,R_FR ,R_FR ,R_NO ,R_FR, R_NO, R_NO, R_NO, R_NO }, + /*PLAYERALLY*/ { R_NO ,R_DL ,R_AL ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_NO, R_NO, R_DL, R_DL }, + /*PBIOWEAPON*/ { R_NO ,R_NO ,R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_NO, R_DL, R_DL, R_DL }, + /*ABIOWEAPON*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_AL ,R_NO ,R_DL ,R_DL ,R_NO ,R_NO ,R_DL, R_DL, R_NO, R_DL, R_DL }, + /*RXPITDRONE*/ { R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL ,R_DL ,R_NO ,R_DL, R_NO, R_NO, R_AL, R_AL }, + /*RXSHOCKTRP*/ { R_NO ,R_DL ,R_HT ,R_DL ,R_HT ,R_HT ,R_DL ,R_NO ,R_NO ,R_DL ,R_NO ,R_DL, R_NO, R_NO, R_AL, R_AL } }; return iEnemy[ Classify() ][ pTarget->Classify() ];