Start making monstermod aware of normal HL monsters.
This is still heavily experimental and its use is not yet recommended.
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@@ -538,3 +538,4 @@ Vector UTIL_Center(edict_t *pEdict);
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edict_t *UTIL_GetNextTarget( edict_t *pEntity );
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edict_t *UTIL_FindNearestPlayer(edict_t *pEdict, float m_flFieldOfView);
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bool UTIL_IsBSPModel( edict_t *pent );
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void UTIL_TakeDamageExternal( edict_t *pEdict, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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