Add "classify" keyvalue to override monster classification.
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@@ -992,7 +992,15 @@ int CMBaseTurret::MoveTurret(void)
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int CMBaseTurret::Classify ( void )
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{
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if (m_iOn || m_iAutoStart)
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return CLASS_MACHINE;
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{
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if ( m_iClassifyOverride == -1 ) // helper
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return CLASS_NONE;
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else if ( m_iClassifyOverride > 0 )
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return m_iClassifyOverride; // override
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return CLASS_MACHINE;
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}
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return CLASS_NONE;
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}
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