Add "classify" keyvalue to override monster classification.

This commit is contained in:
Julian
2020-06-03 13:57:06 -03:00
parent 1e68434df5
commit 6d4a608793
19 changed files with 116 additions and 7 deletions

View File

@@ -2514,6 +2514,11 @@ void CMBaseMonster :: KeyValue( KeyValueData *pkvd )
m_szMonsterName = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "classify"))
{
m_iClassifyOverride = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else
{
CMBaseToggle::KeyValue( pkvd );