reorder folders
This commit is contained in:
418
src/dlls/monster_config.cpp
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418
src/dlls/monster_config.cpp
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#ifndef __linux__
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#include <io.h>
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#else
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#include <unistd.h>
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#endif
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#include "extdll.h"
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#include "dllapi.h"
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#include "meta_api.h"
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#include "monster_plugin.h"
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extern cvar_t *dllapi_log;
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extern monster_type_t monster_types[];
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extern int monster_spawn_count;
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bool get_input(FILE *fp, char *input)
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{
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char line[1024];
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int len, pos;
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while (!feof(fp))
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{
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if (fgets(line, 1023, fp) != NULL)
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{
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len = strlen(line);
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if (len == 0)
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continue; // skip any null lines
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// remove any trailing newline, carriage return or whitespace...
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while ((line[len-1] == '\n') || (line[len-1] == '\r') ||
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isspace(line[len-1]))
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{
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line[len-1] = 0;
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len--;
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if (len == 0)
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break;
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}
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pos = 0;
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while (isspace(line[pos]))
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pos++; // skip leading blanks
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if ((line[pos] == '/') && (line[pos+1] == '/'))
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continue; // skip comment lines
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if (line[pos] == 0)
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continue; // skip empty lines
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strcpy(input, &line[pos]);
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return TRUE;
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}
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}
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return FALSE; // no input found
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}
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bool scan_monster_cfg(FILE *fp)
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{
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char input[1024];
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bool origin, angle, delay, angle_min, angle_max, monster;
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float x, y, z;
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while (get_input(fp, input))
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{
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if (monster_spawn_count == MAX_MONSTERS)
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continue; // skip if max monster spawn count reached
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if (input[0] == '{')
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{
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origin = angle = delay = angle_min = angle_max = monster = FALSE;
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monster_spawnpoint[monster_spawn_count].monster_count = 0;
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while (get_input(fp, input))
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{
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if (input[0] == '}')
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break;
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if (strncmp(input, "origin/", 7) == 0)
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{
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if (origin)
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{
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META_CONS("[MONSTER] ERROR: origin found twice: %s", input);
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LOG_MESSAGE(PLID, "ERROR: origin found twice: %s", input);
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return TRUE; // error
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}
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if (sscanf(&input[7], "%f %f %f", &x, &y, &z) != 3)
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{
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META_CONS("[MONSTER] ERROR: invalid origin: %s", input);
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LOG_MESSAGE(PLID, "ERROR: invalid origin: %s", input);
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return TRUE; // error
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}
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origin = TRUE;
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monster_spawnpoint[monster_spawn_count].origin[0] = x;
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monster_spawnpoint[monster_spawn_count].origin[1] = y;
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monster_spawnpoint[monster_spawn_count].origin[2] = z;
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}
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else if (strncmp(input, "delay/", 6) == 0)
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{
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if (delay)
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{
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META_CONS("[MONSTER] ERROR: delay found twice: %s", input);
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LOG_MESSAGE(PLID, "ERROR: delay found twice: %s", input);
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return TRUE; // error
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}
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if (sscanf(&input[6], "%f", &x) != 1)
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{
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META_CONS("[MONSTER] ERROR: invalid delay: %s", input);
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LOG_MESSAGE(PLID, "ERROR: invalid delay: %s", input);
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return TRUE; // error
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}
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delay = TRUE;
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monster_spawnpoint[monster_spawn_count].delay = x;
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}
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else if (strncmp(input, "angle/", 6) == 0)
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{
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if (angle)
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{
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META_CONS("[MONSTER] ERROR: angle found twice: %s", input);
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LOG_MESSAGE(PLID, "ERROR: angle found twice: %s", input);
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return TRUE; // error
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}
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if (angle_min || angle_max)
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{
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META_CONS("[MONSTER] ERROR: you can't specify angle AND angle_min or angle_max: %s", input);
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LOG_MESSAGE(PLID, "ERROR: you can't specify angle AND angle_min or angle_max: %s", input);
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return TRUE; // error
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}
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if (sscanf(&input[6], "%f", &x) != 1)
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{
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META_CONS("[MONSTER] ERROR: invalid angle: %s", input);
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LOG_MESSAGE(PLID, "ERROR: invalid angle: %s", input);
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return TRUE; // error
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}
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angle = TRUE;
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monster_spawnpoint[monster_spawn_count].angle_min = x;
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monster_spawnpoint[monster_spawn_count].angle_max = x;
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}
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else if (strncmp(input, "angle_min/", 10) == 0)
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{
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if (angle_min)
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{
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META_CONS("[MONSTER] ERROR: angle_min found twice: %s", input);
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LOG_MESSAGE(PLID, "ERROR: angle_min found twice: %s", input);
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return TRUE; // error
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}
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if (angle)
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{
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META_CONS("[MONSTER] ERROR: you can't specify angle AND angle_min or angle_max: %s", input);
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LOG_MESSAGE(PLID, "ERROR: you can't specify angle AND angle_min or angle_max: %s", input);
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return TRUE; // error
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}
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if (sscanf(&input[10], "%f", &x) != 1)
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{
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META_CONS("[MONSTER] ERROR: invalid angle_min: %s", input);
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LOG_MESSAGE(PLID, "ERROR: invalid angle_min: %s", input);
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return TRUE; // error
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}
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angle_min = TRUE;
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monster_spawnpoint[monster_spawn_count].angle_min = x;
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}
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else if (strncmp(input, "angle_max/", 10) == 0)
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{
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if (angle_max)
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{
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META_CONS("[MONSTER] ERROR: angle_max found twice: %s", input);
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LOG_MESSAGE(PLID, "ERROR: angle_max found twice: %s", input);
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return TRUE; // error
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}
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if (angle)
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{
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META_CONS("[MONSTER] ERROR: you can't specify angle AND angle_min or angle_max: %s", input);
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LOG_MESSAGE(PLID, "ERROR: you can't specify angle AND angle_min or angle_max: %s", input);
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return TRUE; // error
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}
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if (sscanf(&input[10], "%f", &x) != 1)
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{
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META_CONS("[MONSTER] ERROR: invalid angle_max: %s", input);
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LOG_MESSAGE(PLID, "ERROR: invalid angle_max: %s", input);
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return TRUE; // error
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}
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angle_max = TRUE;
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monster_spawnpoint[monster_spawn_count].angle_max = x;
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}
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else if (strncmp(input, "monster/", 8) == 0)
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{
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int index;
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int count = monster_spawnpoint[monster_spawn_count].monster_count;
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if (count < MAX_MONSTER_COUNT)
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{
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for (index=0; monster_types[index].name[0]; index++)
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{
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if (strcmp(&input[8], monster_types[index].name) == 0)
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{
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monster_spawnpoint[monster_spawn_count].monster[count] = index;
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monster_spawnpoint[monster_spawn_count].monster_count++;
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monster_types[index].need_to_precache = TRUE;
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break;
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}
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}
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if (monster_types[index].name[0] == 0)
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{
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META_CONS("[MONSTER] ERROR: invalid monster name: %s", input);
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LOG_MESSAGE(PLID, "ERROR: invalid monster name: %s", input);
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return TRUE;
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}
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}
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monster = TRUE;
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}
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else
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{
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META_CONS("[MONSTER] ERROR: unknown command: %s", input);
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LOG_MESSAGE(PLID, "ERROR: unknown command: %s", input);
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return TRUE; // error occurred
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}
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}
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// check for all necessary fields here...
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if (!origin)
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{
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META_CONS("[MONSTER] ERROR: you didn't specify an origin!");
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LOG_MESSAGE(PLID, "ERROR: you didn't specify an origin!");
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return TRUE;
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}
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if (angle_min && !angle_max)
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{
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META_CONS("[MONSTER] ERROR: you specified angle_min but didn't specify angle_max!");
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LOG_MESSAGE(PLID, "ERROR: you specified angle_min but didn't specify angle_max!");
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return TRUE;
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}
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if (angle_max && !angle_min)
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{
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META_CONS("[MONSTER] ERROR: you specified angle_max but didn't specify angle_min!");
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LOG_MESSAGE(PLID, "ERROR: you specified angle_max but didn't specify angle_min!");
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return TRUE;
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}
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if (!monster)
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{
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META_CONS("[MONSTER] ERROR: No monster key found!");
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LOG_MESSAGE(PLID, "ERROR: No monster key found!");
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return TRUE;
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}
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if (!delay)
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monster_spawnpoint[monster_spawn_count].delay = 30; // 30 second default delay
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if (monster_spawnpoint[monster_spawn_count].delay < 1)
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monster_spawnpoint[monster_spawn_count].delay = 1; // no negative or zero delay
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if (!angle && !angle_min && !angle_max) // no angle specified, use 0-359 as default
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{
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monster_spawnpoint[monster_spawn_count].angle_min = 0;
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monster_spawnpoint[monster_spawn_count].angle_max = 359;
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}
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if (monster_spawnpoint[monster_spawn_count].angle_min < 0)
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monster_spawnpoint[monster_spawn_count].angle_min = 0; // no negative angles
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if (monster_spawnpoint[monster_spawn_count].angle_max > 359)
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monster_spawnpoint[monster_spawn_count].angle_max = 359; // no angle > 359 degrees
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monster_spawnpoint[monster_spawn_count].respawn_time = gpGlobals->time + RANDOM_FLOAT(10.0, 20.0);
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monster_spawnpoint[monster_spawn_count].need_to_respawn = TRUE;
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if (dllapi_log->value)
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{
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char name_monsters[256];
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LOG_MESSAGE(PLID, "Added monster spawn at: %7.2f %7.2f %7.2f",
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monster_spawnpoint[monster_spawn_count].origin.x,
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monster_spawnpoint[monster_spawn_count].origin.y,
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monster_spawnpoint[monster_spawn_count].origin.z);
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LOG_MESSAGE(PLID, " with delay = %7.2f, angle_min = %7.2f, angle_max = %7.2f",
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monster_spawnpoint[monster_spawn_count].delay,
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monster_spawnpoint[monster_spawn_count].angle_min,
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monster_spawnpoint[monster_spawn_count].angle_max);
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name_monsters[0] = 0;
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for (int i = 0; i < monster_spawnpoint[monster_spawn_count].monster_count; i++)
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{
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strcat(name_monsters, monster_types[monster_spawnpoint[monster_spawn_count].monster[i]].name);
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strcat(name_monsters, " ");
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}
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LOG_MESSAGE(PLID, " monsters = %s", name_monsters);
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}
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monster_spawn_count++;
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}
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}
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return FALSE;
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}
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bool process_monster_cfg(void)
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{
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char game_dir[256];
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char filename[256];
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FILE *fp = NULL;
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bool status = FALSE; // no error
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monster_spawn_count = 0;
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// find the directory name of the currently running MOD...
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(*g_engfuncs.pfnGetGameDir)(game_dir);
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strcpy(filename, game_dir);
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#ifdef __linux__
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strcat(filename, "/maps/");
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#else
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strcat(filename, "\\maps\\");
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#endif
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strcat(filename, STRING(gpGlobals->mapname));
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strcat(filename, "_monster.cfg");
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// check if the map specific filename exists...
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if (access(filename, 0) == 0)
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{
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if (dllapi_log->value)
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{
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META_CONS("[MONSTER] Processing config file=%s", filename);
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LOG_MESSAGE(PLID, "Processing config file=%s", filename);
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}
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if ((fp = fopen(filename, "r")) == NULL)
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{
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META_CONS("[MONSTER] ERROR: Could not open \"%s\"!", filename);
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LOG_MESSAGE(PLID, "ERROR: Could not open \"%s\" file!", filename);
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return TRUE; // return bad status
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}
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status = scan_monster_cfg(fp);
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fclose(fp);
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}
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return status;
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}
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bool scan_monster_precache_cfg(FILE *fp)
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{
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char input[1024];
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bool found;
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while (get_input(fp, input))
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{
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found = FALSE;
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for (int index=0; monster_types[index].name[0]; index++)
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{
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if (strcmp(input, monster_types[index].name) == 0)
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{
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monster_types[index].need_to_precache = TRUE;
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found = TRUE;
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break;
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}
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}
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if (found == FALSE)
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{
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META_CONS("[MONSTER] ERROR: invalid precache monster name: %s", input);
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LOG_MESSAGE(PLID, "ERROR: invalid precache monster name: %s", input);
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}
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}
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return FALSE;
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}
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bool process_monster_precache_cfg(void)
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{
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char game_dir[256];
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char filename[256];
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FILE *fp = NULL;
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bool status = FALSE; // no error
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// find the directory name of the currently running MOD...
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(*g_engfuncs.pfnGetGameDir)(game_dir);
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strcpy(filename, game_dir);
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strcat(filename, "/monster_precache.cfg");
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// check if the map specific filename exists...
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if (access(filename, 0) == 0)
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{
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if (dllapi_log->value)
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{
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META_CONS("[MONSTER] Processing config file=%s", filename);
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LOG_MESSAGE(PLID, "Processing config file=%s", filename);
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}
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if ((fp = fopen(filename, "r")) == NULL)
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{
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META_CONS("[MONSTER] ERROR: Could not open \"%s\"!", filename);
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LOG_MESSAGE(PLID, "ERROR: Could not open \"%s\" file!", filename);
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return TRUE; // return bad status
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}
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status = scan_monster_precache_cfg(fp);
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fclose(fp);
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}
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return status;
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}
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Reference in New Issue
Block a user