Fix male assassin unable to use weapons properly.
Remove zombie/gonome bullet resistance. Make it slighly harder to gib monsters. Small navigation fix. Fix compilation on Visual Studio 2015 and 2017. Fix "use_monstermod" keyvalue not working.
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@@ -1554,7 +1554,7 @@ void CMBaseMonster :: Move ( float flInterval )
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}
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else
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{
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//jlb TaskFail();
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TaskFail();
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ALERT( at_aiconsole, "%s Failed to move (%d)!\n", STRING(pev->classname), HasMemory( bits_MEMORY_MOVE_FAILED ) );
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//ALERT( at_aiconsole, "%f, %f, %f\n", pev->origin.z, (pev->origin + (vecDir * flCheckDist)).z, m_Route[m_iRouteIndex].vecLocation.z );
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}
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