Fix male assassin unable to use weapons properly.

Remove zombie/gonome bullet resistance.
Make it slighly harder to gib monsters.
Small navigation fix.
Fix compilation on Visual Studio 2015 and 2017.
Fix "use_monstermod" keyvalue not working.
This commit is contained in:
Giegue
2023-04-15 19:23:20 -03:00
parent fb92c2369f
commit 66be4861a3
9 changed files with 146 additions and 46 deletions

View File

@@ -306,7 +306,7 @@ void check_monster_hurt(edict_t *pAttacker)
pent->v.health = pent->v.fuser4;
ClearMultiDamage( );
monsters[index].pMonster->TraceAttack( VARS(pAttacker), damage, (tr.vecEndPos - vecSrc).Normalize( ), &tr, DMG_BULLET );
monsters[index].pMonster->TraceAttack( VARS(pAttacker), damage, (tr.vecEndPos - vecSrc).Normalize( ), &tr, DMG_BULLET|DMG_NEVERGIB );
ApplyMultiDamage( VARS(pAttacker), VARS(pAttacker) );
}