Fix male assassin unable to use weapons properly.
Remove zombie/gonome bullet resistance. Make it slighly harder to gib monsters. Small navigation fix. Fix compilation on Visual Studio 2015 and 2017. Fix "use_monstermod" keyvalue not working.
This commit is contained in:
@@ -306,7 +306,7 @@ void check_monster_hurt(edict_t *pAttacker)
|
||||
pent->v.health = pent->v.fuser4;
|
||||
|
||||
ClearMultiDamage( );
|
||||
monsters[index].pMonster->TraceAttack( VARS(pAttacker), damage, (tr.vecEndPos - vecSrc).Normalize( ), &tr, DMG_BULLET );
|
||||
monsters[index].pMonster->TraceAttack( VARS(pAttacker), damage, (tr.vecEndPos - vecSrc).Normalize( ), &tr, DMG_BULLET|DMG_NEVERGIB );
|
||||
ApplyMultiDamage( VARS(pAttacker), VARS(pAttacker) );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user