Randomize Male Assassin weapons.
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@@ -239,10 +239,19 @@ void CMMassn::Spawn()
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if (pev->weapons == 0)
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{
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// initialize to original values
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pev->weapons = MASSN_9MMAR | MASSN_HANDGRENADE;
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// pev->weapons = HGRUNT_SHOTGUN;
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// pev->weapons = HGRUNT_9MMAR | HGRUNT_GRENADELAUNCHER;
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// weapons not specified, randomize
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switch ( RANDOM_LONG( 0, 2 ) )
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{
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case 0:
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pev->weapons = MASSN_9MMAR | MASSN_HANDGRENADE;
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break;
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case 1:
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pev->weapons = MASSN_9MMAR | MASSN_GRENADELAUNCHER;
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break;
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case 2:
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pev->weapons = MASSN_SNIPERRIFLE;
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break;
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}
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}
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if (FBitSet(pev->weapons, MASSN_SNIPERRIFLE))
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