Randomize Male Assassin weapons.

This commit is contained in:
Julian
2020-06-12 04:26:25 -03:00
parent 433bb24dcd
commit 63779c0471

View File

@@ -239,10 +239,19 @@ void CMMassn::Spawn()
if (pev->weapons == 0) if (pev->weapons == 0)
{ {
// initialize to original values // weapons not specified, randomize
pev->weapons = MASSN_9MMAR | MASSN_HANDGRENADE; switch ( RANDOM_LONG( 0, 2 ) )
// pev->weapons = HGRUNT_SHOTGUN; {
// pev->weapons = HGRUNT_9MMAR | HGRUNT_GRENADELAUNCHER; case 0:
pev->weapons = MASSN_9MMAR | MASSN_HANDGRENADE;
break;
case 1:
pev->weapons = MASSN_9MMAR | MASSN_GRENADELAUNCHER;
break;
case 2:
pev->weapons = MASSN_SNIPERRIFLE;
break;
}
} }
if (FBitSet(pev->weapons, MASSN_SNIPERRIFLE)) if (FBitSet(pev->weapons, MASSN_SNIPERRIFLE))