Even more BSP reader fixes.
Also fix project file not including all files.
This commit is contained in:
4
src/dlls/.gitignore
vendored
4
src/dlls/.gitignore
vendored
@@ -1,5 +1,9 @@
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Release/
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Debug/
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msgs/
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opt.*/
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debug.*/
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*.o
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*.so
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*.suo
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*.sdf
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@@ -433,6 +433,14 @@ void scan_monster_bsp(void)
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// examine all keys
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while (kv_pair != NULL)
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{
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// entities cannot be this big!
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if (kvd_index >= MAX_KEYVALUES)
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{
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LOG_MESSAGE(PLID, "WARNING: can't process entity #%i - too many keyvalues", ent);
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use_monstermod = false;
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break;
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}
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if (strcmp(kv_pair->key, "classname") == 0)
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{
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// the entity we are trying to spawn could already exist within the game
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@@ -177,6 +177,12 @@
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<ClCompile Include="zombie.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ripent.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="music.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="activity.h">
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@@ -266,5 +272,8 @@
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<ClInclude Include="weapons.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ripent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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