Fix apache/turrets not triggering their targets on death.
Fix apache not giving score upon kill. Fix monster trigger target crashing the server. Add "squadmaker" alias entity. Added plenty of keyvalues to monstermaker, similar to SC's squadmaker.
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@@ -801,6 +801,7 @@ void CMBaseTurret :: TurretDeath( void )
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if (pev->deadflag != DEAD_DEAD)
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{
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pev->deadflag = DEAD_DEAD;
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FCheckAITrigger(); // trigger death condition
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float flRndSound = RANDOM_FLOAT ( 0 , 1 );
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@@ -1105,6 +1106,7 @@ void CMSentry::SentryDeath( void )
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if (pev->deadflag != DEAD_DEAD)
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{
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pev->deadflag = DEAD_DEAD;
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FCheckAITrigger(); // trigger death condition
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float flRndSound = RANDOM_FLOAT ( 0 , 1 );
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