Add monster_shocktrooper.
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25
src/dlls/shock.h
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25
src/dlls/shock.h
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#ifndef SHOCKBEAM_H
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#define SHOCKBEAM_H
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//=========================================================
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// Shockrifle projectile
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//=========================================================
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class CMShock : public CMBaseAnimating
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{
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public:
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void Spawn(void);
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void Precache(void);
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static edict_t *Shoot(entvars_t *pevOwner, const Vector angles, const Vector vecStart, const Vector vecVelocity);
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void Touch(edict_t *pOther);
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void EXPORT FlyThink();
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void CreateEffects();
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void ClearEffects();
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void UpdateOnRemove();
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CMBeam *m_pBeam;
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CMBeam *m_pNoise;
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CMSprite *m_pSprite;
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};
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#endif
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