Add monster_shocktrooper.
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@@ -23,9 +23,9 @@
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#define SF_ENVEXPLOSION_NODECAL ( 1 << 4 ) // don't make a scorch mark
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#define SF_ENVEXPLOSION_NOSPARKS ( 1 << 5 ) // don't make a scorch mark
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extern DLL_GLOBAL short g_sModelIndexFireball;
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extern DLL_GLOBAL short g_sModelIndexSmoke;
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extern DLL_GLOBAL short g_sModelIndexFireball;
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extern DLL_GLOBAL short g_sModelIndexSmoke;
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extern DLL_GLOBAL short g_sModelIndexTinySpit;
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extern void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, int flags, float delay );
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