Add monster_pitdrone.
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@@ -150,9 +150,10 @@ public:
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void LimitVelocity( void );
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virtual int ObjectCaps( void ) { return (CMBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; }
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static void SpawnHeadGib( entvars_t *pevVictim );
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static void SpawnRandomGibs( entvars_t *pevVictim, int cGibs, int human );
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static void SpawnStickyGibs( entvars_t *pevVictim, Vector vecOrigin, int cGibs );
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static void SpawnHeadGib( entvars_t *pevVictim );
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static void SpawnRandomGibs( entvars_t *pevVictim, int cGibs, int human );
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static void SpawnRandomGibs( entvars_t *pevVictim, int cGibs, const char *pGibModel, int human );
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static void SpawnStickyGibs( entvars_t *pevVictim, Vector vecOrigin, int cGibs );
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int m_bloodColor;
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int m_cBloodDecals;
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