A long overdue update...
- Fixed Alien Grunt's hornets being silent. - Fixed many, many, many, many ... many GSR crashes. - Fixed voltigore's beams not being cleared upon gibbing/removal. - Prepare for T4 release.
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@@ -172,7 +172,7 @@ void CMBaseMonster :: Look ( int iDistance )
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{
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/* MonsterMod monster looking at another MonsterMod monster */
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CMBaseMonster *pMonster = GetClassPtr((CMBaseMonster *)VARS(pSightEnt));
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// the looker will want to consider this entity
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// don't check anything else about an entity that can't be seen, or an entity that you don't care about.
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if ( IRelationship( pMonster ) != R_NO && UTIL_FInViewCone( pSightEnt, ENT(pev), m_flFieldOfView ) && !FBitSet( pSightEnt->v.flags, FL_NOTARGET ) && UTIL_FVisible( pSightEnt, ENT(pev) ) )
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