A long overdue update...

- Fixed Alien Grunt's hornets being silent.
- Fixed many, many, many, many ... many GSR crashes.
- Fixed voltigore's beams not being cleared upon gibbing/removal.
- Prepare for T4 release.
This commit is contained in:
Giegue
2023-09-12 13:51:25 -03:00
parent 12f8eea011
commit 272482c5e7
14 changed files with 74 additions and 50 deletions

View File

@@ -30,7 +30,7 @@ typedef struct
CMBaseMonster *pMonster;
} monster_t;
#define MAX_MONSTER_ENTS 400 // increased from 200 so it can hold non-monster entities
#define MAX_MONSTER_ENTS 400
extern monster_t monsters[MAX_MONSTER_ENTS];
@@ -43,7 +43,7 @@ typedef struct {
bool need_to_respawn;
} monster_spawnpoint_t;
#define MAX_MONSTERS 100
#define MAX_MONSTERS 200
extern monster_spawnpoint_t monster_spawnpoint[MAX_MONSTERS];
// this is here to store if a node we want to spawn is an ordinary one, or a flying one