Add "displayname" keyvalue for custom monster names.

This commit is contained in:
Julian
2020-06-03 01:36:04 -03:00
parent 4d61695e6b
commit 1e68434df5
25 changed files with 149 additions and 23 deletions

View File

@@ -144,6 +144,11 @@ void CMTurret::Spawn()
pev->nextthink = gpGlobals->time + 0.3;
pev->classname = MAKE_STRING( "monster_turret" );
if ( strlen( STRING( m_szMonsterName ) ) == 0 )
{
// default name
m_szMonsterName = MAKE_STRING( "Turret" );
}
}
void CMTurret::Precache()
@@ -172,6 +177,11 @@ void CMMiniTurret::Spawn()
pev->nextthink = gpGlobals->time + 0.3;
pev->classname = MAKE_STRING( "monster_miniturret" );
if ( strlen( STRING( m_szMonsterName ) ) == 0 )
{
// default name
m_szMonsterName = MAKE_STRING( "Mini-Turret" );
}
}
@@ -1014,6 +1024,11 @@ void CMSentry::Spawn()
pev->nextthink = gpGlobals->time + 0.3;
pev->classname = MAKE_STRING( "monster_sentry" );
if ( strlen( STRING( m_szMonsterName ) ) == 0 )
{
// default name
m_szMonsterName = MAKE_STRING( "Sentry Turret" );
}
}
void CMSentry::Shoot(Vector &vecSrc, Vector &vecDirToEnemy)