Add "displayname" keyvalue for custom monster names.
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@@ -144,6 +144,11 @@ void CMTurret::Spawn()
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pev->nextthink = gpGlobals->time + 0.3;
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pev->classname = MAKE_STRING( "monster_turret" );
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if ( strlen( STRING( m_szMonsterName ) ) == 0 )
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{
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// default name
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m_szMonsterName = MAKE_STRING( "Turret" );
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}
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}
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void CMTurret::Precache()
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@@ -172,6 +177,11 @@ void CMMiniTurret::Spawn()
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pev->nextthink = gpGlobals->time + 0.3;
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pev->classname = MAKE_STRING( "monster_miniturret" );
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if ( strlen( STRING( m_szMonsterName ) ) == 0 )
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{
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// default name
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m_szMonsterName = MAKE_STRING( "Mini-Turret" );
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}
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}
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@@ -1014,6 +1024,11 @@ void CMSentry::Spawn()
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pev->nextthink = gpGlobals->time + 0.3;
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pev->classname = MAKE_STRING( "monster_sentry" );
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if ( strlen( STRING( m_szMonsterName ) ) == 0 )
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{
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// default name
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m_szMonsterName = MAKE_STRING( "Sentry Turret" );
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}
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}
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void CMSentry::Shoot(Vector &vecSrc, Vector &vecDirToEnemy)
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