Add "displayname" keyvalue for custom monster names.

This commit is contained in:
Julian
2020-06-03 01:36:04 -03:00
parent 4d61695e6b
commit 1e68434df5
25 changed files with 149 additions and 23 deletions

View File

@@ -618,6 +618,11 @@ void CMScientist :: Spawn( void )
MonsterInit();
pev->classname = MAKE_STRING( "monster_scientist" );
if ( strlen( STRING( m_szMonsterName ) ) == 0 )
{
// default name
m_szMonsterName = MAKE_STRING( "Scientist" );
}
}
//=========================================================