Add "displayname" keyvalue for custom monster names.
This commit is contained in:
@@ -618,6 +618,11 @@ void CMScientist :: Spawn( void )
|
||||
MonsterInit();
|
||||
|
||||
pev->classname = MAKE_STRING( "monster_scientist" );
|
||||
if ( strlen( STRING( m_szMonsterName ) ) == 0 )
|
||||
{
|
||||
// default name
|
||||
m_szMonsterName = MAKE_STRING( "Scientist" );
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
Reference in New Issue
Block a user