Add "displayname" keyvalue for custom monster names.
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@@ -2504,11 +2504,16 @@ void CMBaseMonster :: KeyValue( KeyValueData *pkvd )
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m_iszTriggerTarget = ALLOC_STRING( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "TriggerCondition") )
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else if (FStrEq(pkvd->szKeyName, "TriggerCondition"))
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{
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m_iTriggerCondition = atoi( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "displayname"))
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{
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m_szMonsterName = ALLOC_STRING( pkvd->szValue );
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pkvd->fHandled = TRUE;
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}
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else
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{
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CMBaseToggle::KeyValue( pkvd );
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