Add "displayname" keyvalue for custom monster names.

This commit is contained in:
Julian
2020-06-03 01:36:04 -03:00
parent 4d61695e6b
commit 1e68434df5
25 changed files with 149 additions and 23 deletions

View File

@@ -2504,11 +2504,16 @@ void CMBaseMonster :: KeyValue( KeyValueData *pkvd )
m_iszTriggerTarget = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "TriggerCondition") )
else if (FStrEq(pkvd->szKeyName, "TriggerCondition"))
{
m_iTriggerCondition = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "displayname"))
{
m_szMonsterName = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else
{
CMBaseToggle::KeyValue( pkvd );