Add "displayname" keyvalue for custom monster names.
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@@ -228,10 +228,15 @@ void CMHAssassin :: Spawn()
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m_iTargetRanderamt = 20;
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pev->renderamt = 20;
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pev->rendermode = kRenderTransTexture;
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MonsterInit();
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pev->classname = MAKE_STRING( "monster_human_assassin" );
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if ( strlen( STRING( m_szMonsterName ) ) == 0 )
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{
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// default name
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m_szMonsterName = MAKE_STRING( "Female Assassin" );
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}
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}
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//=========================================================
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