Add "displayname" keyvalue for custom monster names.

This commit is contained in:
Julian
2020-06-03 01:36:04 -03:00
parent 4d61695e6b
commit 1e68434df5
25 changed files with 149 additions and 23 deletions

View File

@@ -359,6 +359,11 @@ void CMBarney :: Spawn()
MonsterInit();
pev->classname = MAKE_STRING( "monster_barney" );
if ( strlen( STRING( m_szMonsterName ) ) == 0 )
{
// default name
m_szMonsterName = MAKE_STRING( "Barney" );
}
}
//=========================================================