Add "displayname" keyvalue for custom monster names.

This commit is contained in:
Julian
2020-06-03 01:36:04 -03:00
parent 4d61695e6b
commit 1e68434df5
25 changed files with 149 additions and 23 deletions

View File

@@ -86,6 +86,11 @@ void CMApache :: Spawn( void )
m_iSoundState = 0;
pev->classname = MAKE_STRING( "monster_apache" );
if ( strlen( STRING( m_szMonsterName ) ) == 0 )
{
// default name
m_szMonsterName = MAKE_STRING( "Apache" );
}
}