Fix windows compilation.
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@@ -1,43 +1,43 @@
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef PLANE_H
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#define PLANE_H
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//=========================================================
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// Plane
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//=========================================================
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class CPlane
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{
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public:
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CPlane ( void );
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//=========================================================
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// InitializePlane - Takes a normal for the plane and a
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// point on the plane and
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//=========================================================
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void InitializePlane ( const Vector &vecNormal, const Vector &vecPoint );
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//=========================================================
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// PointInFront - determines whether the given vector is
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// in front of the plane.
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//=========================================================
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BOOL PointInFront ( const Vector &vecPoint );
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Vector m_vecNormal;
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float m_flDist;
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BOOL m_fInitialized;
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};
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#endif // PLANE_H
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef PLANE_H
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#define PLANE_H
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//=========================================================
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// Plane
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//=========================================================
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class CPlane
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{
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public:
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CPlane ( void );
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//=========================================================
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// InitializePlane - Takes a normal for the plane and a
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// point on the plane and
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//=========================================================
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void InitializePlane ( const Vector &vecNormal, const Vector &vecPoint );
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//=========================================================
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// PointInFront - determines whether the given vector is
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// in front of the plane.
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//=========================================================
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BOOL PointInFront ( const Vector &vecPoint );
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Vector m_vecNormal;
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float m_flDist;
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BOOL m_fInitialized;
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};
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#endif // PLANE_H
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