Fix windows compilation.
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@@ -1,34 +1,34 @@
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef MONSTEREVENT_H
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#define MONSTEREVENT_H
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typedef struct
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{
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int event;
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char *options;
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} MonsterEvent_t;
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#define EVENT_SPECIFIC 0
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#define EVENT_SCRIPTED 1000
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#define EVENT_SHARED 2000
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#define EVENT_CLIENT 5000
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#define MONSTER_EVENT_BODYDROP_LIGHT 2001
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#define MONSTER_EVENT_BODYDROP_HEAVY 2002
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#define MONSTER_EVENT_SWISHSOUND 2010
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#endif // MONSTEREVENT_H
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef MONSTEREVENT_H
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#define MONSTEREVENT_H
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typedef struct
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{
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int event;
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char *options;
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} MonsterEvent_t;
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#define EVENT_SPECIFIC 0
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#define EVENT_SCRIPTED 1000
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#define EVENT_SHARED 2000
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#define EVENT_CLIENT 5000
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#define MONSTER_EVENT_BODYDROP_LIGHT 2001
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#define MONSTER_EVENT_BODYDROP_HEAVY 2002
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#define MONSTER_EVENT_SWISHSOUND 2010
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#endif // MONSTEREVENT_H
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