Fix windows compilation.
This commit is contained in:
@@ -1,50 +1,50 @@
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//
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// Monster Mod is a modification based on Botman's original "Monster" plugin.
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// The "forgotten" modification was made by Rick90.
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// This is an attempt to recreate the plugin so it does not become lost again.
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//
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// Recreated by Giegue.
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//
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// h_export.cpp
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//
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/***
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*
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* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== h_export.cpp ========================================================
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Entity classes exported by Halflife.
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*/
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#include "extdll.h"
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#include "h_export.h"
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// From SDK dlls/h_export.cpp:
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//! Holds engine functionality callbacks
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enginefuncs_t g_engfuncs;
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globalvars_t *gpGlobals;
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// Receive engine function table from engine.
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// This appears to be the _first_ DLL routine called by the engine, so we
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// do some setup operations here.
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void WINAPI GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
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{
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memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
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gpGlobals = pGlobals;
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}
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//
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// Monster Mod is a modification based on Botman's original "Monster" plugin.
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// The "forgotten" modification was made by Rick90.
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// This is an attempt to recreate the plugin so it does not become lost again.
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//
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// Recreated by Giegue.
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//
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// h_export.cpp
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//
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/***
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*
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* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== h_export.cpp ========================================================
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Entity classes exported by Halflife.
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*/
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#include "extdll.h"
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#include "h_export.h"
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// From SDK dlls/h_export.cpp:
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//! Holds engine functionality callbacks
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enginefuncs_t g_engfuncs;
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globalvars_t *gpGlobals;
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// Receive engine function table from engine.
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// This appears to be the _first_ DLL routine called by the engine, so we
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// do some setup operations here.
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void WINAPI GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
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{
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memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
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gpGlobals = pGlobals;
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}
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