Fix windows compilation.
This commit is contained in:
602
src/dlls/explode.cpp
Executable file → Normal file
602
src/dlls/explode.cpp
Executable file → Normal file
@@ -1,301 +1,301 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
/*
|
||||
|
||||
===== explode.cpp ========================================================
|
||||
|
||||
Explosion-related code
|
||||
|
||||
*/
|
||||
#include "extdll.h"
|
||||
#include "util.h"
|
||||
#include "cmbase.h"
|
||||
#include "cmbasemonster.h"
|
||||
#include "decals.h"
|
||||
#include "explode.h"
|
||||
|
||||
// Spark Shower
|
||||
class CMShower : public CMBaseEntity
|
||||
{
|
||||
void Spawn( void );
|
||||
void Think( void );
|
||||
void Touch( CMBaseEntity *pOther );
|
||||
int ObjectCaps( void ) { return FCAP_DONT_SAVE; }
|
||||
};
|
||||
|
||||
void CMShower::Spawn( void )
|
||||
{
|
||||
pev->velocity = RANDOM_FLOAT( 200, 300 ) * pev->angles;
|
||||
pev->velocity.x += RANDOM_FLOAT(-100.f,100.f);
|
||||
pev->velocity.y += RANDOM_FLOAT(-100.f,100.f);
|
||||
if ( pev->velocity.z >= 0 )
|
||||
pev->velocity.z += 200;
|
||||
else
|
||||
pev->velocity.z -= 200;
|
||||
pev->movetype = MOVETYPE_BOUNCE;
|
||||
pev->gravity = 0.5;
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
pev->solid = SOLID_NOT;
|
||||
SET_MODEL( edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway
|
||||
UTIL_SetSize(pev, g_vecZero, g_vecZero );
|
||||
pev->effects |= EF_NODRAW;
|
||||
pev->speed = RANDOM_FLOAT( 0.5, 1.5 );
|
||||
|
||||
pev->angles = g_vecZero;
|
||||
pev->classname = MAKE_STRING( "_spark_shower" );
|
||||
}
|
||||
|
||||
|
||||
void CMShower::Think( void )
|
||||
{
|
||||
UTIL_Sparks( pev->origin );
|
||||
|
||||
pev->speed -= 0.1;
|
||||
if ( pev->speed > 0 )
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
else
|
||||
UTIL_Remove( this->edict() );
|
||||
pev->flags &= ~FL_ONGROUND;
|
||||
}
|
||||
|
||||
void CMShower::Touch( CMBaseEntity *pOther )
|
||||
{
|
||||
if ( pev->flags & FL_ONGROUND )
|
||||
pev->velocity = pev->velocity * 0.1;
|
||||
else
|
||||
pev->velocity = pev->velocity * 0.6;
|
||||
|
||||
if ( (pev->velocity.x*pev->velocity.x+pev->velocity.y*pev->velocity.y) < 10.0 )
|
||||
pev->speed = 0;
|
||||
}
|
||||
|
||||
class CMEnvExplosion : public CMBaseMonster
|
||||
{
|
||||
public:
|
||||
void Spawn( );
|
||||
void EXPORT Smoke ( void );
|
||||
void KeyValue( KeyValueData *pkvd );
|
||||
void DelayUse( void );
|
||||
void Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value );
|
||||
|
||||
int m_iMagnitude;// how large is the fireball? how much damage?
|
||||
int m_spriteScale; // what's the exact fireball sprite scale?
|
||||
};
|
||||
|
||||
void CMEnvExplosion::KeyValue( KeyValueData *pkvd )
|
||||
{
|
||||
if (FStrEq(pkvd->szKeyName, "iMagnitude"))
|
||||
{
|
||||
m_iMagnitude = atoi(pkvd->szValue);
|
||||
pkvd->fHandled = TRUE;
|
||||
}
|
||||
else
|
||||
CMBaseEntity::KeyValue( pkvd );
|
||||
}
|
||||
|
||||
void CMEnvExplosion::Spawn( void )
|
||||
{
|
||||
pev->solid = SOLID_NOT;
|
||||
pev->effects = EF_NODRAW;
|
||||
|
||||
pev->movetype = MOVETYPE_NONE;
|
||||
/*
|
||||
if ( m_iMagnitude > 250 )
|
||||
{
|
||||
m_iMagnitude = 250;
|
||||
}
|
||||
*/
|
||||
|
||||
float flSpriteScale;
|
||||
flSpriteScale = ( m_iMagnitude - 50) * 0.6;
|
||||
|
||||
/*
|
||||
if ( flSpriteScale > 50 )
|
||||
{
|
||||
flSpriteScale = 50;
|
||||
}
|
||||
*/
|
||||
if ( flSpriteScale < 10 )
|
||||
{
|
||||
flSpriteScale = 10;
|
||||
}
|
||||
|
||||
m_spriteScale = (int)flSpriteScale;
|
||||
pev->classname = MAKE_STRING( "_env_explosion" );
|
||||
}
|
||||
|
||||
void CMEnvExplosion::DelayUse( void )
|
||||
{
|
||||
Use( NULL, NULL, USE_TOGGLE, 0 );
|
||||
}
|
||||
|
||||
void CMEnvExplosion::Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value )
|
||||
{
|
||||
TraceResult tr;
|
||||
|
||||
pev->model = iStringNull;//invisible
|
||||
pev->solid = SOLID_NOT;// intangible
|
||||
|
||||
Vector vecSpot;// trace starts here!
|
||||
|
||||
vecSpot = pev->origin + Vector ( 0 , 0 , 8 );
|
||||
|
||||
UTIL_TraceLine ( vecSpot, vecSpot + Vector ( 0, 0, -40 ), ignore_monsters, ENT(pev), & tr);
|
||||
|
||||
// Pull out of the wall a bit
|
||||
if ( tr.flFraction != 1.0 )
|
||||
{
|
||||
pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6);
|
||||
}
|
||||
else
|
||||
{
|
||||
pev->origin = pev->origin;
|
||||
}
|
||||
|
||||
// draw decal
|
||||
if (! ( pev->spawnflags & SF_ENVEXPLOSION_NODECAL))
|
||||
{
|
||||
if ( RANDOM_FLOAT( 0 , 1 ) < 0.5 )
|
||||
{
|
||||
UTIL_DecalTrace( &tr, DECAL_SCORCH1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
UTIL_DecalTrace( &tr, DECAL_SCORCH2 );
|
||||
}
|
||||
}
|
||||
|
||||
// draw fireball
|
||||
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL ) )
|
||||
{
|
||||
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
|
||||
WRITE_BYTE( TE_EXPLOSION);
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_SHORT( g_sModelIndexFireball );
|
||||
WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10
|
||||
WRITE_BYTE( 15 ); // framerate
|
||||
WRITE_BYTE( TE_EXPLFLAG_NONE );
|
||||
MESSAGE_END();
|
||||
}
|
||||
else
|
||||
{
|
||||
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
|
||||
WRITE_BYTE( TE_EXPLOSION);
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_SHORT( g_sModelIndexFireball );
|
||||
WRITE_BYTE( 0 ); // no sprite
|
||||
WRITE_BYTE( 15 ); // framerate
|
||||
WRITE_BYTE( TE_EXPLFLAG_NONE );
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
// do damage
|
||||
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE ) )
|
||||
{
|
||||
RadiusDamage ( pev, pev->owner == NULL ? pev : VARS( pev->owner ), m_iMagnitude, CLASS_NONE, DMG_BLAST );
|
||||
}
|
||||
|
||||
SetThink( &CMEnvExplosion::Smoke );
|
||||
pev->nextthink = gpGlobals->time + 0.3;
|
||||
|
||||
// draw sparks
|
||||
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS ) )
|
||||
{
|
||||
int sparkCount = RANDOM_LONG(0,3);
|
||||
|
||||
for ( int i = 0; i < sparkCount; i++ )
|
||||
{
|
||||
CMBaseEntity *pSpark = CreateClassPtr((CMShower *)NULL);
|
||||
if ( pSpark == NULL )
|
||||
{
|
||||
ALERT( at_console, "Failed to spawn spark_shower!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
UTIL_SetOrigin( pSpark->pev, pev->origin );
|
||||
pSpark->pev->angles = tr.vecPlaneNormal;
|
||||
pSpark->Spawn();
|
||||
}
|
||||
// Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CMEnvExplosion::Smoke( void )
|
||||
{
|
||||
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE ) )
|
||||
{
|
||||
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
|
||||
WRITE_BYTE( TE_SMOKE );
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_SHORT( g_sModelIndexSmoke );
|
||||
WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10
|
||||
WRITE_BYTE( 12 ); // framerate
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
if ( !(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE) )
|
||||
{
|
||||
UTIL_Remove( this->edict() );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Stock to quickly create a one-time explosion
|
||||
void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, int flags, float delay )
|
||||
{
|
||||
KeyValueData kvd;
|
||||
char buf[128];
|
||||
|
||||
//CMBaseEntity *pExplosion = CMBaseEntity::Create( "env_explosion", center, angles, pOwner );
|
||||
CMBaseEntity *pExplosion = CreateClassPtr((CMEnvExplosion *)NULL);
|
||||
if ( pExplosion == NULL )
|
||||
{
|
||||
ALERT( at_console, "Failed to create env_explosion!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf( buf, "%3d", magnitude );
|
||||
kvd.szKeyName = "iMagnitude";
|
||||
kvd.szValue = buf;
|
||||
pExplosion->KeyValue( &kvd );
|
||||
pExplosion->pev->owner = pOwner;
|
||||
pExplosion->pev->spawnflags |= flags;
|
||||
|
||||
UTIL_SetOrigin( pExplosion->pev, center );
|
||||
pExplosion->pev->angles = angles;
|
||||
|
||||
// This is a temporary entity, filter out the flag
|
||||
pExplosion->pev->spawnflags &= ~SF_ENVEXPLOSION_REPEATABLE;
|
||||
|
||||
pExplosion->Spawn();
|
||||
if ( delay > 0.0f )
|
||||
{
|
||||
//pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle ); // i don't trust you
|
||||
pExplosion->SetThink( &CMEnvExplosion::DelayUse );
|
||||
pExplosion->pev->nextthink = gpGlobals->time + delay;
|
||||
}
|
||||
else
|
||||
{
|
||||
pExplosion->Use( NULL, NULL, USE_TOGGLE, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
/*
|
||||
|
||||
===== explode.cpp ========================================================
|
||||
|
||||
Explosion-related code
|
||||
|
||||
*/
|
||||
#include "extdll.h"
|
||||
#include "util.h"
|
||||
#include "cmbase.h"
|
||||
#include "cmbasemonster.h"
|
||||
#include "decals.h"
|
||||
#include "explode.h"
|
||||
|
||||
// Spark Shower
|
||||
class CMShower : public CMBaseEntity
|
||||
{
|
||||
void Spawn( void );
|
||||
void Think( void );
|
||||
void Touch( CMBaseEntity *pOther );
|
||||
int ObjectCaps( void ) { return FCAP_DONT_SAVE; }
|
||||
};
|
||||
|
||||
void CMShower::Spawn( void )
|
||||
{
|
||||
pev->velocity = RANDOM_FLOAT( 200, 300 ) * pev->angles;
|
||||
pev->velocity.x += RANDOM_FLOAT(-100.f,100.f);
|
||||
pev->velocity.y += RANDOM_FLOAT(-100.f,100.f);
|
||||
if ( pev->velocity.z >= 0 )
|
||||
pev->velocity.z += 200;
|
||||
else
|
||||
pev->velocity.z -= 200;
|
||||
pev->movetype = MOVETYPE_BOUNCE;
|
||||
pev->gravity = 0.5;
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
pev->solid = SOLID_NOT;
|
||||
SET_MODEL( edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway
|
||||
UTIL_SetSize(pev, g_vecZero, g_vecZero );
|
||||
pev->effects |= EF_NODRAW;
|
||||
pev->speed = RANDOM_FLOAT( 0.5, 1.5 );
|
||||
|
||||
pev->angles = g_vecZero;
|
||||
pev->classname = MAKE_STRING( "_spark_shower" );
|
||||
}
|
||||
|
||||
|
||||
void CMShower::Think( void )
|
||||
{
|
||||
UTIL_Sparks( pev->origin );
|
||||
|
||||
pev->speed -= 0.1;
|
||||
if ( pev->speed > 0 )
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
else
|
||||
UTIL_Remove( this->edict() );
|
||||
pev->flags &= ~FL_ONGROUND;
|
||||
}
|
||||
|
||||
void CMShower::Touch( CMBaseEntity *pOther )
|
||||
{
|
||||
if ( pev->flags & FL_ONGROUND )
|
||||
pev->velocity = pev->velocity * 0.1;
|
||||
else
|
||||
pev->velocity = pev->velocity * 0.6;
|
||||
|
||||
if ( (pev->velocity.x*pev->velocity.x+pev->velocity.y*pev->velocity.y) < 10.0 )
|
||||
pev->speed = 0;
|
||||
}
|
||||
|
||||
class CMEnvExplosion : public CMBaseMonster
|
||||
{
|
||||
public:
|
||||
void Spawn( );
|
||||
void EXPORT Smoke ( void );
|
||||
void KeyValue( KeyValueData *pkvd );
|
||||
void DelayUse( void );
|
||||
void Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value );
|
||||
|
||||
int m_iMagnitude;// how large is the fireball? how much damage?
|
||||
int m_spriteScale; // what's the exact fireball sprite scale?
|
||||
};
|
||||
|
||||
void CMEnvExplosion::KeyValue( KeyValueData *pkvd )
|
||||
{
|
||||
if (FStrEq(pkvd->szKeyName, "iMagnitude"))
|
||||
{
|
||||
m_iMagnitude = atoi(pkvd->szValue);
|
||||
pkvd->fHandled = TRUE;
|
||||
}
|
||||
else
|
||||
CMBaseEntity::KeyValue( pkvd );
|
||||
}
|
||||
|
||||
void CMEnvExplosion::Spawn( void )
|
||||
{
|
||||
pev->solid = SOLID_NOT;
|
||||
pev->effects = EF_NODRAW;
|
||||
|
||||
pev->movetype = MOVETYPE_NONE;
|
||||
/*
|
||||
if ( m_iMagnitude > 250 )
|
||||
{
|
||||
m_iMagnitude = 250;
|
||||
}
|
||||
*/
|
||||
|
||||
float flSpriteScale;
|
||||
flSpriteScale = ( m_iMagnitude - 50) * 0.6;
|
||||
|
||||
/*
|
||||
if ( flSpriteScale > 50 )
|
||||
{
|
||||
flSpriteScale = 50;
|
||||
}
|
||||
*/
|
||||
if ( flSpriteScale < 10 )
|
||||
{
|
||||
flSpriteScale = 10;
|
||||
}
|
||||
|
||||
m_spriteScale = (int)flSpriteScale;
|
||||
pev->classname = MAKE_STRING( "_env_explosion" );
|
||||
}
|
||||
|
||||
void CMEnvExplosion::DelayUse( void )
|
||||
{
|
||||
Use( NULL, NULL, USE_TOGGLE, 0 );
|
||||
}
|
||||
|
||||
void CMEnvExplosion::Use( CMBaseEntity *pActivator, CMBaseEntity *pCaller, USE_TYPE useType, float value )
|
||||
{
|
||||
TraceResult tr;
|
||||
|
||||
pev->model = iStringNull;//invisible
|
||||
pev->solid = SOLID_NOT;// intangible
|
||||
|
||||
Vector vecSpot;// trace starts here!
|
||||
|
||||
vecSpot = pev->origin + Vector ( 0 , 0 , 8 );
|
||||
|
||||
UTIL_TraceLine ( vecSpot, vecSpot + Vector ( 0, 0, -40 ), ignore_monsters, ENT(pev), & tr);
|
||||
|
||||
// Pull out of the wall a bit
|
||||
if ( tr.flFraction != 1.0 )
|
||||
{
|
||||
pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6);
|
||||
}
|
||||
else
|
||||
{
|
||||
pev->origin = pev->origin;
|
||||
}
|
||||
|
||||
// draw decal
|
||||
if (! ( pev->spawnflags & SF_ENVEXPLOSION_NODECAL))
|
||||
{
|
||||
if ( RANDOM_FLOAT( 0 , 1 ) < 0.5 )
|
||||
{
|
||||
UTIL_DecalTrace( &tr, DECAL_SCORCH1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
UTIL_DecalTrace( &tr, DECAL_SCORCH2 );
|
||||
}
|
||||
}
|
||||
|
||||
// draw fireball
|
||||
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL ) )
|
||||
{
|
||||
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
|
||||
WRITE_BYTE( TE_EXPLOSION);
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_SHORT( g_sModelIndexFireball );
|
||||
WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10
|
||||
WRITE_BYTE( 15 ); // framerate
|
||||
WRITE_BYTE( TE_EXPLFLAG_NONE );
|
||||
MESSAGE_END();
|
||||
}
|
||||
else
|
||||
{
|
||||
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
|
||||
WRITE_BYTE( TE_EXPLOSION);
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_SHORT( g_sModelIndexFireball );
|
||||
WRITE_BYTE( 0 ); // no sprite
|
||||
WRITE_BYTE( 15 ); // framerate
|
||||
WRITE_BYTE( TE_EXPLFLAG_NONE );
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
// do damage
|
||||
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE ) )
|
||||
{
|
||||
RadiusDamage ( pev, pev->owner == NULL ? pev : VARS( pev->owner ), m_iMagnitude, CLASS_NONE, DMG_BLAST );
|
||||
}
|
||||
|
||||
SetThink( &CMEnvExplosion::Smoke );
|
||||
pev->nextthink = gpGlobals->time + 0.3;
|
||||
|
||||
// draw sparks
|
||||
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS ) )
|
||||
{
|
||||
int sparkCount = RANDOM_LONG(0,3);
|
||||
|
||||
for ( int i = 0; i < sparkCount; i++ )
|
||||
{
|
||||
CMBaseEntity *pSpark = CreateClassPtr((CMShower *)NULL);
|
||||
if ( pSpark == NULL )
|
||||
{
|
||||
ALERT( at_console, "Failed to spawn spark_shower!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
UTIL_SetOrigin( pSpark->pev, pev->origin );
|
||||
pSpark->pev->angles = tr.vecPlaneNormal;
|
||||
pSpark->Spawn();
|
||||
}
|
||||
// Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CMEnvExplosion::Smoke( void )
|
||||
{
|
||||
if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE ) )
|
||||
{
|
||||
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
|
||||
WRITE_BYTE( TE_SMOKE );
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_SHORT( g_sModelIndexSmoke );
|
||||
WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10
|
||||
WRITE_BYTE( 12 ); // framerate
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
if ( !(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE) )
|
||||
{
|
||||
UTIL_Remove( this->edict() );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Stock to quickly create a one-time explosion
|
||||
void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, int flags, float delay )
|
||||
{
|
||||
KeyValueData kvd;
|
||||
char buf[128];
|
||||
|
||||
//CMBaseEntity *pExplosion = CMBaseEntity::Create( "env_explosion", center, angles, pOwner );
|
||||
CMBaseEntity *pExplosion = CreateClassPtr((CMEnvExplosion *)NULL);
|
||||
if ( pExplosion == NULL )
|
||||
{
|
||||
ALERT( at_console, "Failed to create env_explosion!" );
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf( buf, "%3d", magnitude );
|
||||
kvd.szKeyName = "iMagnitude";
|
||||
kvd.szValue = buf;
|
||||
pExplosion->KeyValue( &kvd );
|
||||
pExplosion->pev->owner = pOwner;
|
||||
pExplosion->pev->spawnflags |= flags;
|
||||
|
||||
UTIL_SetOrigin( pExplosion->pev, center );
|
||||
pExplosion->pev->angles = angles;
|
||||
|
||||
// This is a temporary entity, filter out the flag
|
||||
pExplosion->pev->spawnflags &= ~SF_ENVEXPLOSION_REPEATABLE;
|
||||
|
||||
pExplosion->Spawn();
|
||||
if ( delay > 0.0f )
|
||||
{
|
||||
//pExplosion->SetThink( &CMBaseEntity::SUB_CallUseToggle ); // i don't trust you
|
||||
pExplosion->SetThink( &CMEnvExplosion::DelayUse );
|
||||
pExplosion->pev->nextthink = gpGlobals->time + delay;
|
||||
}
|
||||
else
|
||||
{
|
||||
pExplosion->Use( NULL, NULL, USE_TOGGLE, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user