Fix windows compilation.
This commit is contained in:
@@ -1,47 +1,47 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#ifndef ANIMATION_H
|
||||
#define ANIMATION_H
|
||||
|
||||
#define ACTIVITY_NOT_AVAILABLE -1
|
||||
|
||||
#ifndef MONSTEREVENT_H
|
||||
#include "monsterevent.h"
|
||||
#endif
|
||||
|
||||
extern int IsSoundEvent( int eventNumber );
|
||||
|
||||
int LookupActivity( void *pmodel, entvars_t *pev, int activity );
|
||||
int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity );
|
||||
int LookupSequence( void *pmodel, const char *label );
|
||||
void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed );
|
||||
int GetSequenceFlags( void *pmodel, entvars_t *pev );
|
||||
int LookupAnimationEvents( void *pmodel, entvars_t *pev, float flStart, float flEnd );
|
||||
float SetController( void *pmodel, entvars_t *pev, int iController, float flValue );
|
||||
float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue );
|
||||
void GetEyePosition( void *pmodel, float *vecEyePosition );
|
||||
void SequencePrecache( void *pmodel, const char *pSequenceName );
|
||||
int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir );
|
||||
void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue );
|
||||
int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup );
|
||||
|
||||
int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index );
|
||||
int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs );
|
||||
|
||||
// From /engine/studio.h
|
||||
#define STUDIO_LOOPING 0x0001
|
||||
|
||||
|
||||
#endif //ANIMATION_H
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#ifndef ANIMATION_H
|
||||
#define ANIMATION_H
|
||||
|
||||
#define ACTIVITY_NOT_AVAILABLE -1
|
||||
|
||||
#ifndef MONSTEREVENT_H
|
||||
#include "monsterevent.h"
|
||||
#endif
|
||||
|
||||
extern int IsSoundEvent( int eventNumber );
|
||||
|
||||
int LookupActivity( void *pmodel, entvars_t *pev, int activity );
|
||||
int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity );
|
||||
int LookupSequence( void *pmodel, const char *label );
|
||||
void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed );
|
||||
int GetSequenceFlags( void *pmodel, entvars_t *pev );
|
||||
int LookupAnimationEvents( void *pmodel, entvars_t *pev, float flStart, float flEnd );
|
||||
float SetController( void *pmodel, entvars_t *pev, int iController, float flValue );
|
||||
float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue );
|
||||
void GetEyePosition( void *pmodel, float *vecEyePosition );
|
||||
void SequencePrecache( void *pmodel, const char *pSequenceName );
|
||||
int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir );
|
||||
void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue );
|
||||
int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup );
|
||||
|
||||
int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index );
|
||||
int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs );
|
||||
|
||||
// From /engine/studio.h
|
||||
#define STUDIO_LOOPING 0x0001
|
||||
|
||||
|
||||
#endif //ANIMATION_H
|
||||
|
||||
Reference in New Issue
Block a user