Update config files.
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@@ -3,12 +3,11 @@
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// Send this new file to your maps folder.
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//
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// To add entries to this file, just pretend it's ripent.
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//
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// "delay" means monster respawndelay.
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//
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// You may also be interesed in these other 2 keyvalues:
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// You may also be interesed in these other keyvalues:
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//
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// "displayname" to change the monster's name, shown in HUD when you point at it.
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// "model" to change the monster's default model. If using monstermaker, use "new_model".
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// "classify" to change the monster's default classification, use one of these values:
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//
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// CLASS_NONE -1
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@@ -32,6 +32,9 @@
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//monster_otis
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//monster_pitdrone
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//monster_shocktrooper
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//monster_voltigore
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//monster_baby_voltigore
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//monster_alien_voltigore
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//monster_alien_babyvoltigore
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//monster_babygarg
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//monster_hwgrunt
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//monster_robogrunt
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//monster_stukabat
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@@ -139,6 +139,18 @@ sk_babygarg_dmg_slash 24
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sk_babygarg_dmg_fire 4
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sk_babygarg_dmg_stomp 80
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// Heavy Weapons Grunt
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sk_hwgrunt_health 100
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// Robo Grunt
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sk_rgrunt_health 50
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sk_rgrunt_armor 0.75
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// Stukabat
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sk_stukabat_health 80
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sk_stukabat_dmg_bite 11
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sk_stukabat_speed 400
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// MONSTER WEAPON DAMAGE
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sk_9mm_bullet 5
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